OpenGL.Net.ES2Profile 0.5.2

.NET Framework 3.5
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenGL.Net.ES2Profile --version 0.5.2
NuGet\Install-Package OpenGL.Net.ES2Profile -Version 0.5.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGL.Net.ES2Profile" Version="0.5.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net.ES2Profile --version 0.5.2
#r "nuget: OpenGL.Net.ES2Profile, 0.5.2"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenGL.Net.ES2Profile as a Cake Addin
#addin nuget:?package=OpenGL.Net.ES2Profile&version=0.5.2

// Install OpenGL.Net.ES2Profile as a Cake Tool
#tool nuget:?package=OpenGL.Net.ES2Profile&version=0.5.2

Modern OpenGL bindings for C#.

           It supports the following APIs:
           - OpenGL 4.5 and relative extensions.
           - OpenGL for Windows (WGL) with relative extensions.
           - OpenGL for X11 1.4 (XGL) with relative extensions.
           - Native Platform Interface 1.5 (EGL) with relative extensions.
           - Support Broadcom VideoCore IV (Raspberry PI 2)

           No user interface is included in this package. The following UI backends are supported in separated packages:
           - System.Window.Forms (Windows, Linux) via OpenGL.Net.WinForms
           - Xamarin.Forms (Android) via OpenGL.Net.Xamarin.Android
           - Broadcom VideoCore IV (Raspberry PI 2) via OpenGL.Net.VideoCore

           Note: this binary defines only a specific a subset of the OpenGL specification. The constants and commands removed are:
           - OpenGL ES related symbols: only OpenGL ES 2+ symbols are included.
           - No OpenGL API

Product Versions
.NET net6.0-android net7.0-android
.NET Framework net35 net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481
MonoAndroid monoandroid
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
0.8.4 1,315 4/7/2019
0.7.1 1,227 12/15/2017
0.7.0 986 11/15/2017
0.6.1 827 9/26/2017
0.6.0 781 9/14/2017
0.6.0-beta3 644 8/26/2017
0.6.0-beta2 636 8/25/2017
0.6.0-beta1 649 8/16/2017
0.5.2 819 7/24/2017
0.5.1 829 5/30/2017
0.5.1-beta 686 5/17/2017
0.4.2-alpha 690 4/18/2017
0.4.1-alpha 699 4/16/2017

* v0.5.2
         - Documentation tagged with source reference page, for each member;
         - Completed GL limits support class, automatically generated with gl.xml information;
         - More coherent procedure loader (ensure priority: Core -> ARB -> EXT -> Vendor);
         - Added extensions: WGL_ARB_create_context_no_error - GLX_ARB_create_context_no_error - GL_EXT_memory_object - GL_EXT_memory_object_fd - GL_EXT_memory_object_win32 - GL_EXT_semaphore - GL_EXT_semaphore_fd - GL_EXT_semaphore_win32 - GL_EXT_win32_keyed_mutex - GL_EXT_texture_storage (alias of GL_APPLE_texture_format_BGRA8888);
         - Added OpenGL SC 2 API metadata, binding SC2 over other GL implementations;
         - Un-aliased GL_CLIP_DISTANCE* enumerations from GL_CLIP_PLANE: they have different requirements;
         - Added GL_DEPTH_STENCIL_ATTACHMENT in FramebufferAttachment enumeration;
         - MemoryBarrier and MemoryBarrierByRegion uses MemoryBarrierMask enumeration;

         * v0.5.1
         - Added enumeration arguments and return types; (more will be);
         - Renamed enumerations from ARB or EXT suffixes for core enumerations;
         - Loads only the required commands for the current GL context; faster load times;
         - Logging has a cleaner and extensible interface;
         - EGL initialization event for passing custom arguments; other APIs may have their own event;
         - Optional library initialization via environment variables;
         - Updated specification (but with strong customization due enums);
         - More documentation from GLES3.2 manual;
         - Commands and enumerations are documented with multiple manuals;