See the version list below for details.
dotnet add package OpenGL.Net.ES2Profile --version 0.5.1
NuGet\Install-Package OpenGL.Net.ES2Profile -Version 0.5.1
<PackageReference Include="OpenGL.Net.ES2Profile" Version="0.5.1" />
paket add OpenGL.Net.ES2Profile --version 0.5.1
#r "nuget: OpenGL.Net.ES2Profile, 0.5.1"
// Install OpenGL.Net.ES2Profile as a Cake Addin #addin nuget:?package=OpenGL.Net.ES2Profile&version=0.5.1 // Install OpenGL.Net.ES2Profile as a Cake Tool #tool nuget:?package=OpenGL.Net.ES2Profile&version=0.5.1
Modern OpenGL bindings for C#.
It supports the following APIs:
- OpenGL 4.5 and relative extensions.
- OpenGL for Windows (WGL) with relative extensions.
- OpenGL for X11 1.4 (XGL) with relative extensions.
- Native Platform Interface 1.5 (EGL) with relative extensions.
- Support Broadcom VideoCore IV (Raspberry PI 2)
No user interface is included in this package. The following UI backends are supported in separated packages:
- System.Window.Forms (Windows, Linux) via OpenGL.Net.WinForms
- Xamarin.Forms (Android) via OpenGL.Net.Xamarin.Android
- Broadcom VideoCore IV (Raspberry PI 2) via OpenGL.Net.VideoCore
Note: this binary defines only a specific a subset of the OpenGL specification. The constants and commands removed are:
- OpenGL ES related symbols: only OpenGL ES 2+ symbols are included.
- No OpenGL API
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net6.0-android was computed. net7.0-android was computed. net8.0-android was computed.|
|.NET Framework||net35 is compatible. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
|MonoAndroid||monoandroid is compatible.|
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
- Added enumeration arguments and return types; (more will be)
- Renamed enumerations from ARB or EXT suffixes for core enumerations;
- Loads only the required commands for the current GL context; faster load times;
- Logging has a cleaner and extensible interface
- EGL initialization event for passing custom arguments; other APIs may have their own event;
- Optional library initialization via environment variables;
- Updated specification (but with strong customization due enums)
- More documentation from GLES3.2 manual
- Commands and enumerations are documented with multiple manuals