returned for Tags:"MixedReality"
Redistributable components for package 'Microsoft.Azure.SpatialAnchors.WinCPP'. This package should only be installed as a dependency.
(This is not the package you are looking for).
The C++/winrt library for Azure Spatial Anchors.
A Xamarin library for Azure Spatial Anchors supporting Android and iOS.
Provides an SDK for Mixed Reality Scene Understanding. This SDK will provide you with the ability of generating/de-serializing Scenes, as well as the ability to process/interact with all objects in these scenes.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Provides a camera component for vision-based augmented reality using Vuforia
Provides classes and components for connecting multiple clients across the network.
Provides the integration of Bullet physics component in Wave Engine
Provides a service and set of components that provides Noesis GUI functionality
Provides a wrapper for the VuforiaSharp component
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
Provides DirectX11 rendering implementation for Wave Engine
Provides the ability to use Windows Forms as a window system
Provides DirectX12 rendering implementation for Wave Engine
Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
Provides Metal rendering implementation for Wave Engine
Provides an OpenAL implementation for Wave Engine audio subsystem
Provides OpenGL rendering implementation for Wave Engine