returned for Tags:"Metal"
Vulkan 1.0 implementation using Xamarin.Metal
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
NoesisGUI Apple Metal Render Context
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
ImageSharp integration for Veldrid. Provides functionality for loading GPU Textures with ImageSharp.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
ImGui integration for Veldrid. Provides a simple interface for rendering and interacting with ImGui.NET.
Provides a camera component for vision-based augmented reality using Vuforia
Provides classes and components for connecting multiple clients across the network.
Provides a wrapper for the BulletSharp physics component
Provides an XAudio2 implementation for Wave Engine audio subsystem
Provides the targets needed in order to run in UWP platform
Provides a service to support Microsoft MixedReality AR system (including Hololens)
Provides Metal rendering implementation for Wave Engine
Provides the integration of Bullet physics component in Wave Engine
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
Provides a service to support OpenVR platform (Like Oculus Rift, HTC Vive or Valve Index)