Azure.MixedReality.Authentication 1.2.0

Prefix Reserved
dotnet add package Azure.MixedReality.Authentication --version 1.2.0                
NuGet\Install-Package Azure.MixedReality.Authentication -Version 1.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Azure.MixedReality.Authentication" Version="1.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Azure.MixedReality.Authentication --version 1.2.0                
#r "nuget: Azure.MixedReality.Authentication, 1.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Azure.MixedReality.Authentication as a Cake Addin
#addin nuget:?package=Azure.MixedReality.Authentication&version=1.2.0

// Install Azure.MixedReality.Authentication as a Cake Tool
#tool nuget:?package=Azure.MixedReality.Authentication&version=1.2.0                

Azure Mixed Reality Authentication client library for .NET

Mixed Reality services, like Azure Spatial Anchors, Azure Remote Rendering, and others, use the Mixed Reality security token service (STS) for authentication. This package supports exchanging Mixed Reality account credentials for an access token from the STS that can be used to access Mixed Reality services.

Source code | Package (NuGet)

Mixed Reality service authentication diagram

Getting started

Install the package

Install the Azure Mixed Reality Authentication client library for .NET with NuGet:

dotnet add package Azure.MixedReality.Authentication

Add a package reference:

<PackageReference Include="Azure.MixedReality.Authentication" Version="1.0.0" />

Prerequisites

Authenticate the client

Mixed Reality services support a few different forms of authentication:

  • Account Key authentication
    • Account keys enable you to get started quickly with using Mixed Reality services. But before you deploy your application to production, we recommend that you update your app to use Azure AD authentication.
  • Azure Active Directory (AD) token authentication
    • If you're building an enterprise application and your company is using Azure AD as its identity system, you can use user-based Azure AD authentication in your app. You then grant access to your Mixed Reality accounts by using your existing Azure AD security groups. You can also grant access directly to users in your organization.
    • Otherwise, we recommend that you obtain Azure AD tokens from a web service that supports your app. We recommend this method for production applications because it allows you to avoid embedding the credentials for access to a Mixed Reality service in your client application.

See here for detailed instructions and information.

Authentication examples

Below are some examples of some common authentication scenarios, but more examples and information can be found at Azure.Identity.

Authenticating with account key authentication

Use the MixedRealityStsClient constructor overload accepting an AzureKeyCredential to configure account key authentication with the Mixed Reality STS:

AzureKeyCredential keyCredential = new AzureKeyCredential(accountKey);
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, keyCredential);

Note: Account key authentication is not recommended for production applications.

Authenticating with an AAD client secret
TokenCredential aadCredential = new ClientSecretCredential(tenantId, clientId, clientSecret, new TokenCredentialOptions
{
    AuthorityHost = new Uri($"https://login.microsoftonline.com/{tenantId}")
});

MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, aadCredential);
Authenticating a user using device code authentication
Task deviceCodeCallback(DeviceCodeInfo deviceCodeInfo, CancellationToken cancellationToken)
{
    Debug.WriteLine(deviceCodeInfo.Message);
    Console.WriteLine(deviceCodeInfo.Message);
    return Task.FromResult(0);
}

TokenCredential deviceCodeCredential = new DeviceCodeCredential(deviceCodeCallback, tenantId, clientId, new TokenCredentialOptions
{
    AuthorityHost = new Uri($"https://login.microsoftonline.com/{tenantId}"),
});

MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, deviceCodeCredential);

AccessToken token = await client.GetTokenAsync();

See here for more information about using device code authentication flow.

Interactive authentication with DefaultAzureCredential

Use the DefaultAzureCredential object with includeInteractiveCredentials: true to use default interactive authentication flow:

TokenCredential credential = new DefaultAzureCredential(includeInteractiveCredentials: true);

MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, credential);

Key concepts

MixedRealityStsClient

The MixedRealityStsClient is the client library used to access the Mixed Reality STS to get an access token.

Tokens obtained from the Mixed Reality STS have a lifetime of 24 hours.

Thread safety

We guarantee that all client instance methods are thread-safe and independent of each other (guideline). This ensures that the recommendation of reusing client instances is always safe, even across threads.

Additional concepts

Client options | Accessing the response | Long-running operations | Handling failures | Diagnostics | Mocking | Client lifetime

Examples

Retrieve an access token

AzureKeyCredential keyCredential = new AzureKeyCredential(accountKey);
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, keyCredential);

AccessToken token = await client.GetTokenAsync();

See the authentication examples above for more complex authentication scenarios.

Using the access token in a Mixed Reality client library

Some Mixed Reality client libraries might accept an access token in place of a credential. For example:

// GetMixedRealityAccessTokenFromWebService is a hypothetical method that retrieves
// a Mixed Reality access token from a web service. The web service would use the
// MixedRealityStsClient and credentials to obtain an access token to be returned
// to the client.
AccessToken accessToken = await GetMixedRealityAccessTokenFromWebService();

SpatialAnchorsAccount account = new SpatialAnchorsAccount(accountId, accountDomain);
SpatialAnchorsClient client = new SpatialAnchorsClient(account, accessToken);

Note: The SpatialAnchorsClient usage above is hypothetical and may not reflect the actual library. Consult the documentation for the client library you're using to determine if and how this might be supported.

Troubleshooting

Next steps

Client libraries supporting authentication with Mixed Reality Authentication

Libraries supporting the Mixed Reality Authentication are coming soon.

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.

When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
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Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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NuGet packages (2)

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Azure.MixedReality.RemoteRendering

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Azure.MixedReality.ObjectAnchors.Conversion

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Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
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