Silk.NET.Windowing.Sdl.Android
2.0.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing.Sdl.Android --version 2.0.0
NuGet\Install-Package Silk.NET.Windowing.Sdl.Android -Version 2.0.0
<PackageReference Include="Silk.NET.Windowing.Sdl.Android" Version="2.0.0" />
paket add Silk.NET.Windowing.Sdl.Android --version 2.0.0
#r "nuget: Silk.NET.Windowing.Sdl.Android, 2.0.0"
// Install Silk.NET.Windowing.Sdl.Android as a Cake Addin #addin nuget:?package=Silk.NET.Windowing.Sdl.Android&version=2.0.0 // Install Silk.NET.Windowing.Sdl.Android as a Cake Tool #tool nuget:?package=Silk.NET.Windowing.Sdl.Android&version=2.0.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
MonoAndroid | monoandroid90 is compatible. |
-
MonoAndroid 9.0
- Silk.NET.Core (>= 2.0.0)
- Silk.NET.SDL (>= 2.0.0)
- Silk.NET.Windowing.Sdl (>= 2.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.10.1 | 479 | 11/10/2021 |
2.10.0 | 345 | 11/6/2021 |
2.9.0 | 366 | 10/5/2021 |
2.8.0 | 339 | 9/4/2021 |
2.7.0 | 361 | 8/9/2021 |
2.6.0 | 462 | 7/3/2021 |
2.5.0 | 329 | 6/8/2021 |
2.4.0 | 365 | 5/7/2021 |
2.3.0 | 293 | 4/3/2021 |
2.2.0 | 367 | 3/6/2021 |
2.1.0 | 320 | 2/16/2021 |
2.0.0 | 490 | 1/2/2021 |
2.0.0-preview5 | 234 | 12/29/2020 |
2.0.0-preview4 | 316 | 12/8/2020 |
2.0.0-preview3 | 330 | 11/17/2020 |
Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
- Adds Assimp bindings
- Adds SDL bindings
- Adds a SDL windowing backend
- Adds a new, AOT-friendly interop system (SilkTouch)
- Adds Android support
- Adds a generic, flexible maths library to fill in the holes left by System.Numerics
- Adds an initial set of Microsoft DirectX bindings
- Adds improved function pointer support
- Adds more OpenGL framebuffer bit-depth options
- Adds shared OpenGL contexts
- (EXPERIMENTAL!) Adds OpenXR bindings
- (EXPERIMENTAL!) Adds iOS support
- Massive performance improvements
- GLFW fixes
- Windowing and Input fixes/refactorings
- OpenCL and OpenAL improvements
- Vulkan bug fixes
- Miscellaneous bug fixes and improvements
This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.