Silk.NET.OpenGLES
2.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.OpenGLES --version 2.0.0-preview5
NuGet\Install-Package Silk.NET.OpenGLES -Version 2.0.0-preview5
<PackageReference Include="Silk.NET.OpenGLES" Version="2.0.0-preview5" />
paket add Silk.NET.OpenGLES --version 2.0.0-preview5
#r "nuget: Silk.NET.OpenGLES, 2.0.0-preview5"
// Install Silk.NET.OpenGLES as a Cake Addin #addin nuget:?package=Silk.NET.OpenGLES&version=2.0.0-preview5&prerelease // Install Silk.NET.OpenGLES as a Cake Tool #tool nuget:?package=Silk.NET.OpenGLES&version=2.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
-
net5.0
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
NuGet packages (26)
Showing the top 5 NuGet packages that depend on Silk.NET.OpenGLES:
Package | Downloads |
---|---|
Uno.WinUI.Runtime.Skia.Gtk
This package provides the platform support for Skia in Uno Platform projects. |
|
Uno.UI.Runtime.Skia.Gtk
This package provides the platform support for Skia in Uno Platform projects. |
|
Stride.Graphics
Package Description |
|
Silk.NET.OpenGLES.Extensions.EXT
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenGLES.Extensions.OES
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenGLES:
Repository | Stars |
---|---|
unoplatform/uno
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
|
|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
|
|
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
|
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0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
|
|
hjoykim/THREE
c# port of Three.js
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 2,785 | 11/5/2024 |
2.21.0 | 5,167 | 4/23/2024 |
2.20.0 | 15,480 | 12/12/2023 |
2.19.0 | 1,607 | 11/14/2023 |
2.18.0 | 898 | 10/21/2023 |
2.17.1 | 12,680 | 4/9/2023 |
2.17.0 | 2,013 | 4/6/2023 |
2.16.0 | 341,421 | 8/2/2022 |
2.15.0 | 55,700 | 4/2/2022 |
2.14.0 | 5,247 | 3/15/2022 |
2.13.0 | 5,242 | 2/6/2022 |
2.12.0 | 2,338 | 1/7/2022 |
2.11.0 | 2,703 | 12/6/2021 |
2.10.1 | 15,476 | 11/10/2021 |
2.10.0 | 2,708 | 11/6/2021 |
2.9.0 | 3,967 | 10/5/2021 |
2.8.0 | 2,912 | 9/4/2021 |
2.7.0 | 2,769 | 8/9/2021 |
2.6.0 | 3,098 | 7/3/2021 |
2.5.0 | 2,947 | 6/8/2021 |
2.4.0 | 2,862 | 5/7/2021 |
2.3.0 | 2,767 | 4/3/2021 |
2.2.0 | 2,848 | 3/6/2021 |
2.1.0 | 2,828 | 2/16/2021 |
2.0.0 | 2,981 | 1/2/2021 |
2.0.0-preview5 | 1,165 | 12/29/2020 |
2.0.0-preview4 | 1,170 | 12/8/2020 |
2.0.0-preview3 | 1,297 | 11/17/2020 |
2.0.0-preview2 | 1,322 | 8/21/2020 |
2.0.0-preview | 2,591 | 7/15/2020 |
1.9.0 | 2,819 | 12/4/2020 |
1.8.0 | 3,009 | 11/6/2020 |
1.7.0 | 3,030 | 10/2/2020 |
1.6.0 | 3,033 | 9/4/2020 |
1.5.0 | 2,961 | 8/7/2020 |
1.4.0 | 2,975 | 7/3/2020 |
1.3.0 | 3,200 | 6/5/2020 |
1.2.1 | 3,167 | 5/16/2020 |
1.2.0 | 3,209 | 5/1/2020 |
1.1.1 | 3,235 | 4/13/2020 |
1.1.0 | 3,186 | 4/5/2020 |
1.0.1 | 3,171 | 3/17/2020 |
1.0.0 | 3,232 | 3/6/2020 |
1.0.0-preview5 | 1,691 | 2/18/2020 |
1.0.0-preview4 | 1,449 | 2/8/2020 |
1.0.0-preview3 | 1,476 | 11/15/2019 |
1.0.0-preview2 | 1,562 | 8/10/2019 |
1.0.0-preview | 1,573 | 8/4/2019 |
Includes everything from the last previews, as well as:
- Maths packaging fixes
- Improved function pointer support
- Vulkan bug fixes
- OpenGL VSync fixes
- Miscellaneous Linux library loading improvements (#279)
- More OpenGL framebuffer bit-depth options (#286)
- Shared OpenGL contexts (#334)
- SDL windowing improvements (#350)
- Minor assembly size improvements (#374)
- Other miscellaneous fixes and improvements
This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.