Silk.NET.Direct3D.Compilers
2.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Direct3D.Compilers --version 2.0.0-preview5
NuGet\Install-Package Silk.NET.Direct3D.Compilers -Version 2.0.0-preview5
<PackageReference Include="Silk.NET.Direct3D.Compilers" Version="2.0.0-preview5" />
paket add Silk.NET.Direct3D.Compilers --version 2.0.0-preview5
#r "nuget: Silk.NET.Direct3D.Compilers, 2.0.0-preview5"
// Install Silk.NET.Direct3D.Compilers as a Cake Addin #addin nuget:?package=Silk.NET.Direct3D.Compilers&version=2.0.0-preview5&prerelease // Install Silk.NET.Direct3D.Compilers as a Cake Tool #tool nuget:?package=Silk.NET.Direct3D.Compilers&version=2.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.0.0-preview5)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Silk.NET.Direct3D.Compilers:
Package | Downloads |
---|---|
Molten.Graphics.Dxc
The start of an open-source, cross-platform game engine, written in C# |
|
Molten.Graphics.DX11
The start of an open-source, cross-platform game engine, written in C# |
|
Molten.Graphics.DX12
The start of an open-source, cross-platform game engine, written in C# |
|
FLGX
FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D.Compilers:
Repository | Stars |
---|---|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 1,412 | 11/5/2024 |
2.21.0 | 4,180 | 4/23/2024 |
2.20.0 | 3,305 | 12/12/2023 |
2.19.0 | 632 | 11/14/2023 |
2.18.0 | 592 | 10/21/2023 |
2.17.1 | 5,143 | 4/9/2023 |
2.17.0 | 399 | 4/6/2023 |
2.16.0 | 2,757 | 8/2/2022 |
2.15.0 | 1,033 | 4/2/2022 |
2.14.0 | 498 | 3/15/2022 |
2.13.0 | 508 | 2/6/2022 |
2.12.0 | 269 | 1/7/2022 |
2.11.0 | 346 | 12/6/2021 |
2.10.1 | 325 | 11/10/2021 |
2.10.0 | 315 | 11/6/2021 |
2.9.0 | 374 | 10/5/2021 |
2.8.0 | 387 | 9/4/2021 |
2.7.0 | 307 | 8/9/2021 |
2.6.0 | 486 | 7/3/2021 |
2.5.0 | 361 | 6/8/2021 |
2.4.0 | 399 | 5/7/2021 |
2.3.0 | 319 | 4/3/2021 |
2.2.0 | 385 | 3/6/2021 |
2.1.0 | 355 | 2/16/2021 |
2.0.0 | 381 | 1/2/2021 |
2.0.0-preview5 | 229 | 12/29/2020 |
2.0.0-preview4 | 288 | 12/8/2020 |
Includes everything from the last previews, as well as:
- Maths packaging fixes
- Improved function pointer support
- Vulkan bug fixes
- OpenGL VSync fixes
- Miscellaneous Linux library loading improvements (#279)
- More OpenGL framebuffer bit-depth options (#286)
- Shared OpenGL contexts (#334)
- SDL windowing improvements (#350)
- Minor assembly size improvements (#374)
- Other miscellaneous fixes and improvements
This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.