Install-Package Silk.NET.Windowing -Version 2.15.0
dotnet add package Silk.NET.Windowing --version 2.15.0
<PackageReference Include="Silk.NET.Windowing" Version="2.15.0" />
paket add Silk.NET.Windowing --version 2.15.0
#r "nuget: Silk.NET.Windowing, 2.15.0"
// Install Silk.NET.Windowing as a Cake Addin #addin nuget:?package=Silk.NET.Windowing&version=2.15.0 // Install Silk.NET.Windowing as a Cake Tool #tool nuget:?package=Silk.NET.Windowing&version=2.15.0
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
About This Package
This package contains Silk.NET's high-level, cross-platform windowing abstractions.
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
Licensing and governance
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Silk.NET.Windowing:
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.
A small, 2D C# game engine written in 24 hours.
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Silk.NET.Windowing:
Ambermoon rewrite in C#
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Silk.NET April 2022 Update
- Add DirectStorage bindings
- Add legacy OpenGL 2.0 support for the ImGui extension (thank you @Beyley)
- Add the ability to customize the functionality/priorities of DefaultPathResolver
- Add more auto-generated constants to Assimp, DirectX, and SDL
- Update to Vulkan 1.3.210
- Update to latest OpenGL specifications
- Fix Assimp native package being out-of-sync with latest binding
- Fix SDL input backend producing different key mappings to the GLFW input backend
- Fix Android Activity restarts not being properly handled by Silk.NET Windowing