MonoGame.Framework.WindowsDX 3.8.0.1375-develop

This is a prerelease version of MonoGame.Framework.WindowsDX.
There is a newer version of this package available.
See the version list below for details.
dotnet add package MonoGame.Framework.WindowsDX --version 3.8.0.1375-develop                
NuGet\Install-Package MonoGame.Framework.WindowsDX -Version 3.8.0.1375-develop                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1375-develop" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.WindowsDX --version 3.8.0.1375-develop                
#r "nuget: MonoGame.Framework.WindowsDX, 3.8.0.1375-develop"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.WindowsDX as a Cake Addin
#addin nuget:?package=MonoGame.Framework.WindowsDX&version=3.8.0.1375-develop&prerelease

// Install MonoGame.Framework.WindowsDX as a Cake Tool
#tool nuget:?package=MonoGame.Framework.WindowsDX&version=3.8.0.1375-develop&prerelease                

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (115)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.WindowsDX:

Package Downloads
MenuBuddy

MonoGame library for menus and game state management

FontBuddy

Put some text on the screen easier with MonoGame

HadoukInput

MonoGame input library for sanitizing and pattern matching of controller input

InputHelper

Helper classes for wrapping up input from different devices.

FlashCards

MonoGame library for making little flashcard games

GitHub repositories (37)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.WindowsDX:

Repository Stars
TEdit/Terraria-Map-Editor
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Version Downloads Last updated
3.8.2.1105 7,626 8/16/2024
3.8.1.303 104,721 7/26/2022
3.8.0.1641 120,684 8/10/2020
3.8.0.1375-develop 2,492 5/27/2020
3.7.1.189 29,251 12/8/2018
3.7.0.1708 7,823 9/23/2018
3.7.0.1681-develop 1,795 8/6/2018
3.6.0.1625 39,365 3/1/2017
3.5.1.1679 29,343 3/30/2016
3.5.0.1678 3,647 3/16/2016
3.4.0.459 26,104 5/13/2015
3.3.0 6,987 3/16/2015
3.2.99-Beta 1,943 1/28/2015