MonoGame.Framework.WindowsDX
3.2.99-Beta
See the version list below for details.
dotnet add package MonoGame.Framework.WindowsDX --version 3.2.99-Beta
NuGet\Install-Package MonoGame.Framework.WindowsDX -Version 3.2.99-Beta
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.2.99-Beta" />
paket add MonoGame.Framework.WindowsDX --version 3.2.99-Beta
#r "nuget: MonoGame.Framework.WindowsDX, 3.2.99-Beta"
// Install MonoGame.Framework.WindowsDX as a Cake Addin #addin nuget:?package=MonoGame.Framework.WindowsDX&version=3.2.99-Beta&prerelease // Install MonoGame.Framework.WindowsDX as a Cake Tool #tool nuget:?package=MonoGame.Framework.WindowsDX&version=3.2.99-Beta&prerelease
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages (115)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.WindowsDX:
Package | Downloads |
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MenuBuddy
MonoGame library for menus and game state management |
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FontBuddy
Put some text on the screen easier with MonoGame |
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HadoukInput
MonoGame input library for sanitizing and pattern matching of controller input |
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InputHelper
Helper classes for wrapping up input from different devices. |
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FlashCards
MonoGame library for making little flashcard games |
GitHub repositories (37)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.WindowsDX:
Repository | Stars |
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TEdit/Terraria-Map-Editor
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
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Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
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Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
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Version | Downloads | Last updated |
---|---|---|
3.8.2.1105 | 7,626 | 8/16/2024 |
3.8.1.303 | 104,721 | 7/26/2022 |
3.8.0.1641 | 120,684 | 8/10/2020 |
3.8.0.1375-develop | 2,492 | 5/27/2020 |
3.7.1.189 | 29,251 | 12/8/2018 |
3.7.0.1708 | 7,823 | 9/23/2018 |
3.7.0.1681-develop | 1,795 | 8/6/2018 |
3.6.0.1625 | 39,365 | 3/1/2017 |
3.5.1.1679 | 29,343 | 3/30/2016 |
3.5.0.1678 | 3,647 | 3/16/2016 |
3.4.0.459 | 26,104 | 5/13/2015 |
3.3.0 | 6,987 | 3/16/2015 |
3.2.99-Beta | 1,943 | 1/28/2015 |