MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows.

Install-Package MonoGame.Framework.WindowsDX -Version
dotnet add package MonoGame.Framework.WindowsDX --version
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.WindowsDX --version
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Showing the top 10 GitHub repositories that depend on MonoGame.Framework.WindowsDX:

Repository Stars
One framework for creating powerful cross-platform games.
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
Classes and extensions to make MonoGame more awesome
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
High performance 2D collision detection system with realistic physics responses.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A cross-platform, realtime physics engine for all .NET apps.
Open source VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!)
A pure C# Spriter implementation

Version History

Version Downloads Last updated 7,699 12/8/2018 2,264 9/23/2018 329 8/6/2018 20,515 3/1/2017 17,667 3/30/2016 1,551 3/16/2016 20,556 5/13/2015
3.3.0 4,830 3/16/2015
3.2.99-Beta 551 1/28/2015