The MonoGame runtime for Windows using DirectX API's.

Install-Package MonoGame.Framework.WindowsDX -Version
dotnet add package MonoGame.Framework.WindowsDX --version
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.WindowsDX --version
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

NuGet packages (65)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.WindowsDX:

Package Downloads
MonoGame library for menus and game state management
MonoGame library to simplify drawing normal-mapped images
MonoGame library for making little flashcard games
Put some text on the screen easier with MonoGame
A very simple MonoGame library that sits and listens for coin drops (keyboard press, etc.) and tracks number of credits.

GitHub repositories (18)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.WindowsDX:

Repository Stars
One framework for creating powerful cross-platform games.
Extensions to make MonoGame more awesome
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
High performance 2D collision detection system with realistic physics responses.

Version History

Version Downloads Last updated 6,031 8/10/2020 1,100 5/27/2020 16,786 12/8/2018 3,609 9/23/2018 478 8/6/2018 25,190 3/1/2017 18,792 3/30/2016 1,882 3/16/2016 22,344 5/13/2015
3.3.0 5,073 3/16/2015
3.2.99-Beta 674 1/28/2015