OpenGL.Net 0.6.1

.NET Framework 3.5
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenGL.Net --version 0.6.1
NuGet\Install-Package OpenGL.Net -Version 0.6.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGL.Net" Version="0.6.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net --version 0.6.1
#r "nuget: OpenGL.Net, 0.6.1"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenGL.Net as a Cake Addin
#addin nuget:?package=OpenGL.Net&version=0.6.1

// Install OpenGL.Net as a Cake Tool
#tool nuget:?package=OpenGL.Net&version=0.6.1

Modern OpenGL bindings for C#.

It supports OpenGL 4.6 and OpenGL ES 3.2 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications updated to Aug 5, 2017.

No graphical toolkit integration is included in this package. UI backends are supported in separated packages (Windows.Forms, Xamarin.Forms, Broadcom VideoCore IV (Raspberry PI 2)).

Product Versions
.NET net6.0-android net7.0-android
.NET Framework net35 net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481
MonoAndroid monoandroid
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on OpenGL.Net:

Package Downloads

Modern OpenGL bindings for C#, System.Windows.Forms utilities. It includes an UserControl implementation that ease the OpenGL context creation using WinForms UI designers. It supports Windows and GNU/Linux.


Modern OpenGL bindings for C#, Xamarin.Android utilities. It includes an SurfaceView implementation that ease the OpenGL context creation on Android.


Modern OpenGL bindings for C#, Broadcom VideoCore IV (Raspberry PI 2) utilities. It includes an simple window implementation that ease the OpenGL context creation.


Modern OpenGL bindings for C# - Native window utilities. Native window implementation for OpenGL.Net. The following platforms are supported: - Windows - Linux/X11 (not implemented yet) - Raspberry PI VC4 (not implemented yet)


Spout.NET is a C# .NET Implementation for Spout2, A video frame sharing system.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on OpenGL.Net:

Repository Stars
Tooll 3 is an open source software to create realtime motion graphics.
Resources for visualizing data using C# and the .NET platform
Version Downloads Last updated
0.8.4 23,834 4/7/2019
0.7.1 10,155 12/15/2017
0.7.0 1,776 11/15/2017
0.6.1 2,841 9/26/2017
0.6.0 1,621 9/14/2017
0.6.0-beta3 1,107 8/26/2017
0.6.0-beta2 874 8/25/2017
0.6.0-beta1 1,139 8/16/2017
0.5.2 3,464 7/24/2017
0.5.1 2,052 5/30/2017
0.5.1-beta 710 5/17/2017
0.4.2 1,914 4/18/2017
0.4.1 1,153 4/16/2017
0.4.0 1,671 3/1/2017
0.3.2 2,556 11/5/2016
0.3.2-beta 896 11/5/2016
0.3.1-beta 832 11/5/2016
0.3.0-beta 765 11/5/2016
0.2.2 1,947 8/28/2016
0.2.1 2,496 4/15/2016
0.2.0 1,274 3/25/2016
0.1.0 1,086 3/12/2016

* v0.6.1
- Fixed bug preventing running on Windows with Mono (#66)
- GL_ARB_parallel_shader_compile promoted to GL_KHR_parallel_shader_compile
- Added GL_NV_query_resource and GL_NV_query_resource_tag
- Added GL_NV_path_rendering enumerations (thanks to @frabert).
- Added ProgramProperty enumeration
- Renamed VertexAttribPName to VertexAttribEnum
- Renamed HistogramTargetEXT to HistogramTarget
- Renamed EvaluatorTarget to MapTarget
- Renamed EvaluatorParameterName to MapQuery
- Renamed FenceSyncCondition to SyncCondition
- PackedVertexType type has been determined
- DeleteStateNV and DeleteCommandListsNV have implicit 'n' parameter
- Removed IVertex, ColorSRGB, ColorSBGR and Pixel classes. Vertex* refactor.