LibNoise is used to generate coherent noise, a type of smoothly-changing noise. LibNoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise. Coherent noise is often used by graphics programmers to generate natural-looking textures, planetary terrain, and other...
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CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.
CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.
CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.