LibNoise 0.2.0
dotnet add package LibNoise --version 0.2.0
NuGet\Install-Package LibNoise -Version 0.2.0
<PackageReference Include="LibNoise" Version="0.2.0" />
paket add LibNoise --version 0.2.0
#r "nuget: LibNoise, 0.2.0"
// Install LibNoise as a Cake Addin #addin nuget:?package=LibNoise&version=0.2.0 // Install LibNoise as a Cake Tool #tool nuget:?package=LibNoise&version=0.2.0
LibNoise is used to generate coherent noise, a type of smoothly-changing noise. LibNoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise. Coherent noise is often used by graphics programmers to generate natural-looking textures, planetary terrain, and other things. In LibNoise, coherent-noise generators are encapsulated in classes called noise modules. There are many different types of noise modules. Some noise modules can combine or modify the outputs of other noise modules in various ways; you can join these modules together to generate very complex coherent noise.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net35 is compatible. net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on LibNoise:
Package | Downloads |
---|---|
MiNET-InPvP
MiNET - a Minecraft PocketEdition Server |
|
OpenMiNET
MiNET - Customized for OpenAPI |
|
Sparkle
A fast, Cross-platform .NET 8 C# 12 game engine. |
|
Quantumify
A fast, cross-platform game engine for 2D and 3D. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on LibNoise:
Repository | Stars |
---|---|
MrScautHD/Sparkle
A fast, Cross-platform .NET 8 C# 12 game engine.
|
Version | Downloads | Last updated |
---|---|---|
0.2.0 | 1,216,017 | 10/24/2012 |