A fully extensible state machine. Its implementation effectively allows the possibility of creating an infinite number of states and/or inputs. It was created to support the Manatee Json project.
LeadPipe.Net is a collection of useful types, patterns, and extensions. These include a guarding type, tracking observable collection, command mediator, poller, and finite state machine.
LeadPipe.Net is an open source collection of useful tools for .NET development. Read more about the...
More information
This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
You describe your FSM using a nice and well...
More information
Morfologik Finite State Automata Traversal. Morfologik is a project aiming at generating Polish morphosyntactic
dictionaries (hence the name) used for part-of-speech tagging and
part-of-speech synthesis.
Floomeen is a .NET Standard 2.0 Library for finite state machines development. Use a simple and powerful fluent Api for workflows declaration, custom adapters to allow machines communicate with external entities (e.g. email gateways), coordinators for master-slave machines collaboration.
Schifra is a very robust, highly optimized and extremely configurable Reed-Solomon error correcting code library for both software and IP core based applications with implementations in C++ and VHDL.
[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. https://www.nuget.org/packages/StateMachine/
This project implements a Finite-State-Machine (FSM) designed to be used in games.
Furthermore it implements...
More information