returned for Tags:"Type"
Constants for (almost) all MIME types and method to determine MIME type from a file name. Contains just over 1000 mime types.
Generated from the Apache server mime.types file and the H5PB nginx mime.types file. Works similar to .NET's...
F# style discriminated unions or C#, using a custom type OneOf<T0, ... Tn> which holds a single value and has a .Match(...) method on it for exhaustive matching. Simple but powerful.
MIME type handling utility for C#. Allows user to lookup mime type by filename, get file extensions for mime types. Includes all 600+ types and 800+ extensions defined by the Apache project.
Protogame is a powerful cross-platform game engine for C#, built on top of MonoGame.
Doc Type Grid Editor is an advanced grid editor for Umbraco 8
Conversion between data types. Envisaged as a possible alternative to the Universal Type Converter http://www.codeproject.com/Articles/248440/Universal-Type-Converter, with the provision for default values, and some extra features.
ASP.NET Core InputFormatter, OutputFormatter for Protobuf
This is a modified version of MonoGame that is used in Protogame.
ASP.NET Core InputFormatter, OutputFormatter for IList CSV data
Transform any object-graph into a dynamic, composed dictionaries like structure, holding serializable values and type information.
30,201 total downloads
Implements an option type (Strilanc.Value.May<T>) that encourages usage based on pattern matching rather than ForceGetValue. Also includes utility methods for producing, consuming and transforming May<T>.
Note on null: May<T> treats null like any other value. May.NoValue is distinct from null, and...
A port of NDesk.Options with support for additional platforms.
Tool to enforce the C++ Core Guidelines
Extra type constraints for Enum and Delegate.
Utility methods for finding types at runtime.
TypeSupport provides tools to give you more information about .Net types and factories for working with objects, collections, enums and more.
Provides some extensions which define a bridge for the differences between Type and TypeInfo.
A port of protobuf-net with support for additional platforms.
A small library for detecting the type of a file based on header signature (also known as magic number) rather than file extension.
This is an up-to-date, maintained version of Jitter, used in the Protogame game engine.