sdl2.nuget 2.30.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2.nuget --version 2.30.1
NuGet\Install-Package sdl2.nuget -Version 2.30.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.nuget" Version="2.30.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.nuget --version 2.30.1
#r "nuget: sdl2.nuget, 2.30.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.nuget as a Cake Addin
#addin nuget:?package=sdl2.nuget&version=2.30.1

// Install sdl2.nuget as a Cake Tool
#tool nuget:?package=sdl2.nuget&version=2.30.1

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

---

Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on sdl2.nuget:

Package Downloads
sdl2_ttf.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_image.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

sdl2_net.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:

Repository Stars
cspspemu/cspspemu
C# PSP Emulator (.NET Core 3.1)
Version Downloads Last updated
2.30.2 1,007 4/6/2024
2.30.1 308 4/6/2024
2.30.0 2,696 2/5/2024
2.29.2-prerelease 1,749 1/23/2024
2.28.5 14,533 11/11/2023
2.28.4 7,071 10/11/2023
2.28.3 4,096 9/4/2023
2.28.2 4,392 8/5/2023
2.28.1 4,485 7/1/2023
2.28.0 3,697 6/28/2023
2.26.5 5,211 4/9/2023
2.26.4 4,028 3/23/2023
2.26.3 4,769 2/22/2023
2.26.2 4,063 2/1/2023
2.26.1 27,531 12/6/2022
2.26.0 3,597 12/6/2022
2.24.2 4,648 11/8/2022
2.24.1 4,221 11/8/2022
2.24.0 4,235 11/8/2022
2.0.22 5,739 4/27/2022
2.0.20 53,552 1/16/2022
2.0.18 5,759 12/7/2021
2.0.16 8,533 8/19/2021
2.0.14 19,160 1/4/2021
2.0.12 11,318 4/6/2020
2.0.10 13,054 7/30/2019
2.0.9 15,833 11/9/2018
2.0.8.2 7,431 9/22/2018
2.0.8.1 6,328 9/20/2018
2.0.8 10,865 8/3/2018

This is a stable bugfix release, with the following changes:
* Fixed a regression causing SDL_WaitEvent() to return spurious failures
* Fixed X11 cursors on the latest release of GNOME
* Wayland windows automatically have OpenGL enabled again
* Fixed memory corruption when converting signed 16-bit audio to float
* Fixed audio artifacts when converting signed 8-bit audio to float
* Fixed the clip rectangle not being updated when the viewport changes in the SDL renderer
* Convert mouse wheel coordinates to the rendering view in the SDL renderer
* Fixed a crash handling controllers on macOS
* Fixed a crash setting a window fullscreen with Emscripten
* Fixed the keyboard automatically popping up when resuming an application on Android