sdl2.nuget
2.0.10
See the version list below for details.
dotnet add package sdl2.nuget --version 2.0.10
NuGet\Install-Package sdl2.nuget -Version 2.0.10
<PackageReference Include="sdl2.nuget" Version="2.0.10" />
paket add sdl2.nuget --version 2.0.10
#r "nuget: sdl2.nuget, 2.0.10"
// Install sdl2.nuget as a Cake Addin #addin nuget:?package=sdl2.nuget&version=2.0.10 // Install sdl2.nuget as a Cake Tool #tool nuget:?package=sdl2.nuget&version=2.0.10
Thanks to all the people who contributed code and feedback, SDL 2.0.10 is now available! http://www.libsdl.org/download-2.0.php
In addition to lots of bug fixes and build improvements, here are the major changes in this release:
General:
- The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward
- Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU
- Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), * SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API.
- Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode.
- The SDL rendering API now uses batched rendering by default, for improved performance
- Added SDL_RenderFlush() to force batched render commands to execute, if you’re going to mix SDL rendering with native rendering
- Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to “1” if you don’t specify what rendering driver to use when creating the renderer.
- Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes
- Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings
- Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events
- Improved handling of malformed WAVE and BMP files, fixing potential security exploits
Linux:
- Removed the Mir video driver in favor of Wayland
iOS / tvOS:
- Added support for Xbox and PS4 wireless controllers in iOS 13 and tvOS 13
- Added support for text input using Bluetooth keyboards
Android:
- Added low latency audio using OpenSL ES
- Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
- SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0.
- SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1.
- Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
-
- sdl2.nuget.redist (>= 2.0.10)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on sdl2.nuget:
Package | Downloads |
---|---|
sdl2_ttf.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
|
sdl2_image.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
|
sdl2_mixer.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
|
Dina.Framework
Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame. |
|
sdl2_net.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:
Repository | Stars |
---|---|
soywiz-archive/cspspemu
C# PSP Emulator (.NET Core 3.1)
|
Version | Downloads | Last updated |
---|---|---|
2.30.9 | 430 | 11/7/2024 |
2.30.8 | 1,067 | 10/12/2024 |
2.30.7 | 705 | 9/1/2024 |
2.30.6 | 99 | 9/1/2024 |
2.30.5 | 112 | 9/1/2024 |
2.30.4 | 101 | 9/1/2024 |
2.30.3 | 1,325 | 6/8/2024 |
2.30.2 | 2,001 | 4/6/2024 |
2.30.1 | 354 | 4/6/2024 |
2.30.0 | 2,944 | 2/5/2024 |
2.29.2-prerelease | 1,779 | 1/23/2024 |
2.28.5 | 20,445 | 11/11/2023 |
2.28.4 | 7,154 | 10/11/2023 |
2.28.3 | 4,159 | 9/4/2023 |
2.28.2 | 4,465 | 8/5/2023 |
2.28.1 | 4,571 | 7/1/2023 |
2.28.0 | 4,000 | 6/28/2023 |
2.26.5 | 5,293 | 4/9/2023 |
2.26.4 | 4,077 | 3/23/2023 |
2.26.3 | 4,909 | 2/22/2023 |
2.26.2 | 4,100 | 2/1/2023 |
2.26.1 | 27,600 | 12/6/2022 |
2.26.0 | 3,628 | 12/6/2022 |
2.24.2 | 4,678 | 11/8/2022 |
2.24.1 | 4,261 | 11/8/2022 |
2.24.0 | 4,269 | 11/8/2022 |
2.0.22 | 5,802 | 4/27/2022 |
2.0.20 | 53,756 | 1/16/2022 |
2.0.18 | 5,880 | 12/7/2021 |
2.0.16 | 9,511 | 8/19/2021 |
2.0.14 | 19,636 | 1/4/2021 |
2.0.12 | 11,376 | 4/6/2020 |
2.0.10 | 13,114 | 7/30/2019 |
2.0.9 | 16,016 | 11/9/2018 |
2.0.8.2 | 7,526 | 9/22/2018 |
2.0.8.1 | 6,403 | 9/20/2018 |
2.0.8 | 11,748 | 8/3/2018 |
Look at the official SDL website https://libsdl.org/