sdl2.nuget
2.0.14
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
Source code of this package and build script are available on https://github.com/xapdkop/sdl2-nuget
Install-Package sdl2.nuget -Version 2.0.14
dotnet add package sdl2.nuget --version 2.0.14
<PackageReference Include="sdl2.nuget" Version="2.0.14" />
paket add sdl2.nuget --version 2.0.14
#r "nuget: sdl2.nuget, 2.0.14"
Release Notes
Look at the official SDL website https://libsdl.org/
Dependencies
-
- sdl2.nuget.redist (>= 2.0.14)
Used By
NuGet packages (4)
Showing the top 4 NuGet packages that depend on sdl2.nuget:
Package | Downloads |
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sdl2_image.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
Source code of this package and build script are available on https://github.com/xapdkop/sdl2-nuget
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sdl2_mixer.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
Source code of this package and build script are available on https://github.com/xapdkop/sdl2-nuget
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sdl2_ttf.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
Source code of this package and build script are available on https://github.com/xapdkop/sdl2-nuget
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sdl2_net.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
Source code of this package is available on https://github.com/xapdkop/sdl2-nuget
|
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:
Repository | Stars |
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cspspemu/cspspemu
C# PSP Emulator (.NET Core 3.1)
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