OpenGL.Net.Math 0.8.4

Modern OpenGL bindings for C# - Math Data Structures.

Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.

Install-Package OpenGL.Net.Math -Version 0.8.4
dotnet add package OpenGL.Net.Math --version 0.8.4
<PackageReference Include="OpenGL.Net.Math" Version="0.8.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net.Math --version 0.8.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenGL.Net.Math, 0.8.4"
For F# scripts that support #r syntax, copy this into the source code to reference the package.

Release Notes

* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes

* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).

* v0.7.0
- First release, data structures demerged from OpenGL.Net.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
0.8.4 2,352 4/7/2019
0.7.1 2,361 12/15/2017
0.7.0 740 11/15/2017