OpenGL.Net.Math
0.8.4
Modern OpenGL bindings for C# - Math Data Structures.
Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
Install-Package OpenGL.Net.Math -Version 0.8.4
dotnet add package OpenGL.Net.Math --version 0.8.4
<PackageReference Include="OpenGL.Net.Math" Version="0.8.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net.Math --version 0.8.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenGL.Net.Math, 0.8.4"
For F# scripts that support #r syntax, copy this into the source code to reference the package.
Release Notes
* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes
* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).
* v0.7.0
- First release, data structures demerged from OpenGL.Net.
Dependencies
-
.NETCoreApp 1.1
- No dependencies.
-
.NETCoreApp 2.0
- System.Numerics.Vectors (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.3.0)
-
.NETFramework 3.5
- No dependencies.
-
.NETFramework 4.6.1
- System.Numerics.Vectors (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.3.0)
-
MonoAndroid 0.0
- No dependencies.
Used By
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.