OpenGL.Net.Math 0.8.4

.NET Framework 3.5
dotnet add package OpenGL.Net.Math --version 0.8.4
NuGet\Install-Package OpenGL.Net.Math -Version 0.8.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGL.Net.Math" Version="0.8.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net.Math --version 0.8.4
#r "nuget: OpenGL.Net.Math, 0.8.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenGL.Net.Math as a Cake Addin
#addin nuget:?package=OpenGL.Net.Math&version=0.8.4

// Install OpenGL.Net.Math as a Cake Tool
#tool nuget:?package=OpenGL.Net.Math&version=0.8.4

Modern OpenGL bindings for C# - Math Data Structures.

Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.

Product Versions
.NET net6.0-android net7.0-android
.NET Framework net35 net40 net403 net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48
MonoAndroid monoandroid
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.8.4 3,691 4/7/2019
0.7.1 2,756 12/15/2017
0.7.0 991 11/15/2017

* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes

* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).

* v0.7.0
- First release, data structures demerged from OpenGL.Net.