Novolis.Physics.Collision.Simple
2026.1.1.49
dotnet add package Novolis.Physics.Collision.Simple --version 2026.1.1.49
NuGet\Install-Package Novolis.Physics.Collision.Simple -Version 2026.1.1.49
<PackageReference Include="Novolis.Physics.Collision.Simple" Version="2026.1.1.49" />
<PackageVersion Include="Novolis.Physics.Collision.Simple" Version="2026.1.1.49" />
<PackageReference Include="Novolis.Physics.Collision.Simple" />
paket add Novolis.Physics.Collision.Simple --version 2026.1.1.49
#r "nuget: Novolis.Physics.Collision.Simple, 2026.1.1.49"
#:package Novolis.Physics.Collision.Simple@2026.1.1.49
#addin nuget:?package=Novolis.Physics.Collision.Simple&version=2026.1.1.49
#tool nuget:?package=Novolis.Physics.Collision.Simple&version=2026.1.1.49
Novolis.Physics.Collision.Simple
Static mesh BVH queries, sphere piles, and swept-sphere integration against triangle worlds.
Install
dotnet add package Novolis.Physics.Collision.Simple
Prerequisites: .NET 10 SDK (net10.0).
Quick start
using Novolis.Math.Geometry;
using Novolis.Physics.Collision.Simple;
IStaticWorld world = new BvhStaticWorld(mesh);
var reflections = BvhStaticSphereIntegrator.AdvanceOneStep(world, ref center, ref velocity, radius, dt);
Mesh geometry is Novolis.Math.Geometry.TriangleMesh — Physics does not own a second mesh type.
API
| Type | Role |
|---|---|
BvhStaticWorld |
Triangle mesh BVH implementing IStaticWorld |
EmptyStaticWorld |
No-op static world |
SphereState |
Position, radius, velocity |
SphereSoA |
Structure-of-arrays sphere batch |
BvhStaticSphereIntegrator |
Swept-sphere against BVH |
SphereInStaticWorldSimulator |
Pile simulation with contact resolution |
UniformGridSphereContactSolver |
Broad-phase sphere contacts |
InteriorClampVolume |
Keep spheres inside bounds |
Related
| Package | When to use |
|---|---|
Novolis.Physics.Ballistics |
Projectile mesh sweeps |
Novolis.Physics.Joints |
Ragdoll sphere piles with joints |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Novolis.Math.Geometry (>= 2026.1.1.56)
- Novolis.Physics.Abstractions (>= 2026.1.1.49)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Novolis.Physics.Collision.Simple:
| Package | Downloads |
|---|---|
|
Novolis.Physics.Joints
Distance constraints between dynamic spheres for ragdolls and chains. |
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Novolis.Simulation.World.Builders
Build physics worlds from occupancy grids. |
|
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Novolis.Physics.Cloth
Cloth / fabric simulation: particle sheets, strain limits, blade and blast cutting. Separate from ragdoll Joints. |
|
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Novolis.Physics
Force-first simulation stack for games and tools — one install for all Novolis.Physics packages. |
|
|
Novolis.Physics.Ballistics
Projectile drag helpers and static-world ray/sweep queries. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.49 | 42 | 10/4/2026 |
| 2026.1.1.48 | 64 | 10/1/2026 |
| 2026.1.1.47 | 85 | 9/30/2026 |