Novolis.Physics.Cloth
2026.1.1.49
dotnet add package Novolis.Physics.Cloth --version 2026.1.1.49
NuGet\Install-Package Novolis.Physics.Cloth -Version 2026.1.1.49
<PackageReference Include="Novolis.Physics.Cloth" Version="2026.1.1.49" />
<PackageVersion Include="Novolis.Physics.Cloth" Version="2026.1.1.49" />
<PackageReference Include="Novolis.Physics.Cloth" />
paket add Novolis.Physics.Cloth --version 2026.1.1.49
#r "nuget: Novolis.Physics.Cloth, 2026.1.1.49"
#:package Novolis.Physics.Cloth@2026.1.1.49
#addin nuget:?package=Novolis.Physics.Cloth&version=2026.1.1.49
#tool nuget:?package=Novolis.Physics.Cloth&version=2026.1.1.49
Novolis.Physics.Cloth
Fabric / particle-sheet simulation: hanging flags, draping, strain limits, blade and blast cutting.
This package is separate from Novolis.Physics.Joints (ragdolls / angular limits). Cloth reuses DistanceJoint + DistanceJointSolver as shared length constraints, then adds fabric-first stepping (MaxStretchRatio, wind, pins) and topology cutting.
Install
dotnet add package Novolis.Physics.Cloth
Prerequisites: .NET 10 SDK (net10.0).
Quick start
using Novolis.Physics.Cloth;
using Novolis.Physics.Joints;
var options = new ClothSheetOptions { Columns = 14, Rows = 10, PinMode = ClothPinMode.TopRow };
ClothSheetPreset.BuildHanging(origin, Vector3.UnitX, -Vector3.UnitY, options, spheres, joints, pins, anchors);
var cloth = new ClothSheetSimulator
{
MaxStretchRatio = 1.06f,
WindAcceleration = new Vector3(2f, 0f, 0.5f),
};
cloth.SetJoints(joints);
cloth.SetPins(pins, anchors);
cloth.Step(staticWorld, spheres, interior, dt);
ClothCutOps.CutWithBlade(joints, spheres, new ClothBlade(heel, tip, halfThickness: 0.06f));
cloth.SetJoints(joints);
API
| Type | Role |
|---|---|
ClothSheetOptions / ClothPinMode |
Grid size, stiffness, pin mode |
ClothSheetPreset |
Build hanging / drop sheet |
ClothSheetSimulator |
Integrate + project + strain clamp + wind/pins |
ClothBlade / ClothBlast / ClothCutResult |
Cut queries |
ClothCutOps |
Sever / blade / blast / impulse |
Related
| Package | When to use |
|---|---|
Novolis.Physics.Joints |
Ragdolls, swing/hinge, DistanceJoint |
Novolis.Physics.Collision.Simple |
Sphere world, BVH static meshes |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Novolis.Physics.Collision.Simple (>= 2026.1.1.49)
- Novolis.Physics.Joints (>= 2026.1.1.49)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Novolis.Physics.Cloth:
| Package | Downloads |
|---|---|
|
Novolis.Physics
Force-first simulation stack for games and tools — one install for all Novolis.Physics packages. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.49 | 34 | 10/4/2026 |
| 2026.1.1.48 | 55 | 10/1/2026 |
| 2026.1.1.47 | 50 | 9/30/2026 |