46 packages returned for Tags:"lazy"

Lazy.js it a utility library for JavaScript, similar to Underscore and Lo-Dash but with one important difference: lazy evaluation (also known as deferred execution). This can translate to superior performance in many cases, especially when dealing with large arrays and/or "chaining" together... More information
PowerToolkit
Toolkit for Windows phone 8.1 --------------------------------- - Flipview with incremental loading, - Collection for lazy loading, - Flipview indocatior, - Slideshow integration in flipview, - HTML Textblock (HTML VIEWER), - Rating control from Windows phone toolkit, - WrapPanel from Windows... More information
Lazy Load Plugin for jQuery
Lazy Load is a jQuery plugin written in JavaScript. It delays loading of images in long web pages. Images outside of viewport (visible part of web page) wont be loaded before user scrolls to them. This is opposite of image preloading. Using Lazy Load on long web pages containing many large images... More information
Unity Container Extensions for Lazy Data Type
Unity 2.1 custom extensions which enable to pull Lazy<T> and IEnumerable<Lazy<T>> from the container.
Lazy Load Plugin for jQuery
Lazy Load is a jQuery plugin written in JavaScript. It delays loading of images in long web pages. Images outside of viewport (visible part of web page) wont be loaded before user scrolls to them. This is opposite of image preloading. Using Lazy Load on long web pages containing many large images... More information
Provides support for cached, memoized functions, that return the same value for repeated invocations with the same parameters. Inspired by C#'s System.Lazy class.
Provides support for simple fluent logging that is lazily evaluated/printed when enabled.
Dynamic Lazy Proxy
A dynamic lazy proxy is a class built in real time, that implemenets some interface T, takes to the constructor an argument Lazy of T and routes all invocations to the corresponding method or property of this argument. The real instance wrapped by Lazy of T is created only after the first invocation... More information