returned for Tags:"framing"
DEPRECATED: use package without "-signed".
Common wire format codecs DotNetty.
WatsonWebsocket is the EASIEST and FASTEST way to build client and server applications that rely on messaging using websockets. It's. Really. Easy.
A simple C# async TCP server and client with integrated framing for reliable transmission and receipt of data
A simple C# mesh networking library using TCP (with or without SSL) with integrated framing for reliable transmission and receipt of data amongst multiple nodes.
This package is a translation of the lz4 C sources (1.9.2) to C#.
LZ4 has been written by Yann Collet and the original sources can be found on https://github.com/lz4/lz4
LZ4 is a very fast lossless compression algorithm, providing compression speed at 400 MB/s per core, with near-linear...
A .NET class library that abstracts away the details of asynchronous network programming.
Standalone assembly that contains generic and extandable APIs to handle the frame encoding/decoding logic.
Unit-tested, efficient and easily extandable implementation of a tcp network server logic using the last pipelines API. This project is based on SimplPipelines.
BedrockFramework from David Fowler without IConnectionHeartbeatFeature, IConnectionCompleteFeature and further protocol implementations. Should be used with Andromeda.Framing and/or Andromeda.Framing.Extensions.
Extensions for Andromeda.Framing which contains extandable protocol APIs with dispatching/behaviors logic.