Silk.NET 1.2.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 1.2.0                
NuGet\Install-Package Silk.NET -Version 1.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="1.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET --version 1.2.0                
#r "nuget: Silk.NET, 1.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET as a Cake Addin
#addin nuget:?package=Silk.NET&version=1.2.0

// Install Silk.NET as a Cake Tool
#tool nuget:?package=Silk.NET&version=1.2.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
Meadow.Linux

Linux .NET libraries for Wilderness Labs Meadow

DotFeather

A lightweight, extensible and easy game engine.

Meadow.Windows

An implementation of the Meadow software stack for Windows targets

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

Meadow.Maui

Utility library for aiding in using Wilderness Labs' Meadow stack in a MAUI application

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.22.0 5,404 11/5/2024
2.21.0 18,361 4/23/2024
2.20.0 13,745 12/12/2023
2.19.0 2,051 11/14/2023
2.18.0 1,934 10/21/2023
2.17.1 10,625 4/9/2023
2.17.0 1,319 4/6/2023
2.16.0 9,146 8/2/2022
2.15.0 3,594 4/2/2022
2.14.0 1,025 3/15/2022
2.13.0 976 2/6/2022
2.12.0 735 1/7/2022
2.11.0 1,181 12/5/2021
2.10.1 547 11/10/2021
2.10.0 419 11/6/2021
2.9.0 748 10/5/2021
2.8.0 724 9/4/2021
2.7.0 646 8/9/2021
2.6.0 1,355 7/3/2021
2.5.0 1,322 6/8/2021
2.4.0 678 5/7/2021
2.3.0 521 4/3/2021
2.2.0 574 3/6/2021
2.1.0 518 2/16/2021
2.0.0 591 1/2/2021
2.0.0-preview5 222 12/29/2020
2.0.0-preview4 350 12/8/2020
2.0.0-preview3 373 11/17/2020
2.0.0-preview2 392 8/21/2020
2.0.0-preview 977 7/15/2020
1.9.0 571 12/4/2020
1.8.0 555 11/6/2020
1.7.0 579 10/2/2020
1.6.0 536 9/4/2020
1.5.0 504 8/7/2020
1.4.0 2,216 7/3/2020
1.3.0 850 6/5/2020
1.2.1 544 5/16/2020
1.2.0 574 5/1/2020
1.1.1 801 4/13/2020
1.1.0 590 4/5/2020
1.0.1 583 3/17/2020
1.0.0 776 3/6/2020
1.0.0-preview5 445 2/18/2020
1.0.0-preview4 380 2/8/2020
1.0.0-preview3 492 11/15/2019

Silk.NET May 2020 Update

           - Update to Vulkan 1.2.139
           - Update to OpenCL 3.0
           - Add a new context abstraction
           - Add extensions for using Silk.NET's Windowing API with Veldrid
           - Add a new way of accessing OpenGL-specific and Vulkan-specific functions
           - Add a helpful hint as to why your Vulkan functions are throwing EntryPointNotFoundExceptions.
           - Add ExtensionName constants to all extension classes (useful for Vulkan)
           - Add an option for waiting for events before proceeding to execute the render loop.
           - Add a setter to the IsClosing property so you can cancel window closure
           - Fix the incorrect DebugUtilsMessengerCallbackFunctionEXT signature
           - Fix a bug where you couldn't catch GlfwExceptions on Linux and macOS
           - Fix a bug where attempting to call Invoke on a window will result in a deadlock
           - Fix a bug where VSync was always on regardless of the requested configuration
           - Fix a bug where eventhough we fixed the previous VSync bug, we still weren't respecting initial vsync settings.
           - Fix a bug where directly accessing scroll-wheel info would return bogus data
           - Fix a bug where Render and Update are fired again after close
           - Deprecated adaptive vsync
           - Deprecated SilkManager
           - Deprecated obsolete native methods that we weren't annotating as obsolete before
           - Miscellaneous fixes and improvements