dotnet add package SharpGL.SceneGraph --version 3.1.1
NuGet\Install-Package SharpGL.SceneGraph -Version 3.1.1
<PackageReference Include="SharpGL.SceneGraph" Version="3.1.1" />
paket add SharpGL.SceneGraph --version 3.1.1
#r "nuget: SharpGL.SceneGraph, 3.1.1"
// Install SharpGL.SceneGraph as a Cake Addin #addin nuget:?package=SharpGL.SceneGraph&version=3.1.1 // Install SharpGL.SceneGraph as a Cake Tool #tool nuget:?package=SharpGL.SceneGraph&version=3.1.1
SharpGL.SceneGraph contains representations of key 3D scene elements, such as lights, materials and polygons.
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed.|
|.NET Core||netcoreapp2.0 is compatible. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 is compatible. netcoreapp3.1 is compatible.|
|.NET Framework||net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 is compatible. net48 was computed. net481 was computed.|
- SharpGL (>= 3.1.1)
- SharpGL (>= 3.1.1)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on SharpGL.SceneGraph:
SharpGL.WinForms contains controls to use OpenGL in WPF applications.
SharpGL.WinForms contains controls to use OpenGL in WinForms applications.
SharpGL.Serialization contains utlities to load data from common file formats, such as Caligari, Discreet and Wavefront.
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on SharpGL.SceneGraph:
Open Source role-playing game engine for Taleworlds' Mount&Blade Series written in C# using Ogre3d Engine
A toolbox for virtual pinball dot matrix displays.