SampSharp.GameMode
0.7.6119.33589-alpha
See the version list below for details.
dotnet add package SampSharp.GameMode --version 0.7.6119.33589-alpha
NuGet\Install-Package SampSharp.GameMode -Version 0.7.6119.33589-alpha
<PackageReference Include="SampSharp.GameMode" Version="0.7.6119.33589-alpha" />
paket add SampSharp.GameMode --version 0.7.6119.33589-alpha
#r "nuget: SampSharp.GameMode, 0.7.6119.33589-alpha"
// Install SampSharp.GameMode as a Cake Addin #addin nuget:?package=SampSharp.GameMode&version=0.7.6119.33589-alpha&prerelease // Install SampSharp.GameMode as a Cake Tool #tool nuget:?package=SampSharp.GameMode&version=0.7.6119.33589-alpha&prerelease
A framework for writing SA-MP game modes in C#.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages (7)
Showing the top 5 NuGet packages that depend on SampSharp.GameMode:
Package | Downloads |
---|---|
SampSharp.Streamer
A SampSharp wrapper for Incognito's streamer plugin. |
|
SampSharp.SKY
Wrapper of the SKY plugin for SampSharp. |
|
SampSharp.YSF
Wrapper of the YSF plugin for SampSharp. |
|
SampSharp.RakNet
A SampSharp wrapper for the Pawn.RakNet plugin. |
|
SampSharp.UndergroundMP
A .NET Wrapper for the latest stable release of UG:MP (b1.0-SNAPSHOT4_2). |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.10.1 | 1,238 | 4/10/2022 |
0.10.0 | 1,001 | 3/29/2022 |
0.10.0-alpha2 | 193 | 3/25/2022 |
0.10.0-alpha1 | 261 | 3/11/2022 |
0.9.1 | 1,646 | 12/12/2020 |
0.9.0 | 1,684 | 12/12/2020 |
0.8.0 | 714 | 12/12/2020 |
0.8.0-alpha8 | 539 | 12/12/2020 |
0.8.0-alpha7 | 340 | 12/12/2020 |
0.8.0-alpha6 | 605 | 12/12/2020 |
0.8.0-alpha2 | 357 | 12/12/2020 |
0.8.0-alpha10 | 336 | 12/12/2020 |
0.8.0-alpha1 | 343 | 12/12/2020 |
0.7.6221.37952 | 670 | 12/12/2020 |
0.7.6133.31753-alpha | 317 | 12/12/2020 |
0.7.6119.35177-alpha | 341 | 12/12/2020 |
0.7.6119.33589-alpha | 344 | 12/12/2020 |
0.7.6107.37493-alpha | 339 | 12/12/2020 |
0.7.6107.36375-alpha | 333 | 12/12/2020 |
0.7.6104.38929-alpha1 | 344 | 12/12/2020 |
0.7.6104.24305 | 456 | 12/12/2020 |
0.6.2 | 464 | 12/12/2020 |
0.6.1 | 465 | 12/12/2020 |
0.6.0 | 601 | 12/12/2020 |
0.5.0 | 804 | 12/12/2020 |
0.4.0 | 946 | 12/12/2020 |
0.3.1 | 993 | 12/12/2020 |
0.3.0.1 | 960 | 12/12/2020 |
0.3.0 | 962 | 12/12/2020 |
0.2.0 | 960 | 12/12/2020 |
- Added `NativeObjectSingleton` class for easy access to singleton native object instances
- Added mono soft debugger support
- Added a virtual `Initialize` method to all pooled types (BasePlayer, BaseVehicle, etc.). You can override this function to initialize your instance. If you have custom initialization logic in subclasses of `BaseVehicle` or `Globalobject` for example, the `Id` of the instance will not have been set yet. In these cases, you can override `Initialize` to provide your own initialization logic.
- Updated mono to 4.6
- Changed visibility of `LinqHelper` and `VehicleParameterValueHelper` from public to internal
- Fixed textdraw(global/player) properties not updating properly when changed
- Fixed a bug where the `.All` accessors of pooled types may cause exceptions when an item is added to it during iteration
If you encounter problems or crashes, please ensure you have installed mono 4.6. If you use
the standalone Windows version of mono, you can download an updated version here: http://deploy.timpotze.nl/packages/mono-portable46.zip
Simply extract the contents of the archive to your server directory.