SampSharp.GameMode 0.7.6119.33589-alpha

This is a prerelease version of SampSharp.GameMode.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SampSharp.GameMode --version 0.7.6119.33589-alpha
                    
NuGet\Install-Package SampSharp.GameMode -Version 0.7.6119.33589-alpha
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SampSharp.GameMode" Version="0.7.6119.33589-alpha" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SampSharp.GameMode" Version="0.7.6119.33589-alpha" />
                    
Directory.Packages.props
<PackageReference Include="SampSharp.GameMode" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SampSharp.GameMode --version 0.7.6119.33589-alpha
                    
#r "nuget: SampSharp.GameMode, 0.7.6119.33589-alpha"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=SampSharp.GameMode&version=0.7.6119.33589-alpha&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=SampSharp.GameMode&version=0.7.6119.33589-alpha&prerelease
                    
Install as a Cake Tool

A framework for writing SA-MP game modes in C#.

Product Compatible and additional computed target framework versions.
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on SampSharp.GameMode:

Package Downloads
SampSharp.Streamer

A SampSharp wrapper for Incognito's streamer plugin.

SampSharp.SKY

Wrapper of the SKY plugin for SampSharp.

SampSharp.YSF

Wrapper of the YSF plugin for SampSharp.

SampSharp.RakNet

A SampSharp wrapper for the Pawn.RakNet plugin.

SampSharp.UndergroundMP

A .NET Wrapper for the latest stable release of UG:MP (b1.0-SNAPSHOT4_2).

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.11.1 163 3/2/2025
0.11.0 112 3/1/2025
0.10.1 1,322 4/10/2022
0.10.0 1,092 3/29/2022
0.10.0-alpha2 230 3/25/2022
0.10.0-alpha1 302 3/11/2022
0.9.1 1,710 12/12/2020
0.9.0 1,805 12/12/2020
0.8.0 791 12/12/2020
0.8.0-alpha8 597 12/12/2020
0.8.0-alpha7 395 12/12/2020
0.8.0-alpha6 668 12/12/2020
0.8.0-alpha2 420 12/12/2020
0.8.0-alpha10 396 12/12/2020
0.8.0-alpha1 398 12/12/2020
0.7.6221.37952 728 12/12/2020
0.7.6133.31753-alpha 381 12/12/2020
0.7.6119.35177-alpha 397 12/12/2020
0.7.6119.33589-alpha 400 12/12/2020
0.7.6107.37493-alpha 393 12/12/2020
0.7.6107.36375-alpha 387 12/12/2020
0.7.6104.38929-alpha1 398 12/12/2020
0.7.6104.24305 515 12/12/2020
0.6.2 523 12/12/2020
0.6.1 522 12/12/2020
0.6.0 661 12/12/2020
0.5.0 868 12/12/2020
0.4.0 1,002 12/12/2020
0.3.1 1,049 12/12/2020
0.3.0.1 1,020 12/12/2020
0.3.0 1,026 12/12/2020
0.2.0 1,019 12/12/2020

- Added `NativeObjectSingleton` class for easy access to singleton native object instances
- Added mono soft debugger support
- Added a virtual `Initialize` method to all pooled types (BasePlayer, BaseVehicle, etc.). You can override this function to initialize your instance.  If you have custom initialization logic in subclasses of `BaseVehicle` or `Globalobject` for example, the `Id` of the instance will not have been set yet. In these cases, you can override `Initialize` to provide your own initialization logic.
- Updated mono to 4.6
- Changed visibility of `LinqHelper` and `VehicleParameterValueHelper` from public to internal
- Fixed textdraw(global/player) properties not updating properly when changed
- Fixed a bug where the `.All` accessors of pooled types may cause exceptions when an item is added to it during iteration
If you encounter problems or crashes, please ensure you have installed mono 4.6. If you use
the standalone Windows version of mono, you can download an updated version here: http://deploy.timpotze.nl/packages/mono-portable46.zip
Simply extract the contents of the archive to your server directory.