LughSharp 0.0.1-beta3.4

This is a prerelease version of LughSharp.
dotnet add package LughSharp --version 0.0.1-beta3.4
                    
NuGet\Install-Package LughSharp -Version 0.0.1-beta3.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LughSharp" Version="0.0.1-beta3.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="LughSharp" Version="0.0.1-beta3.4" />
                    
Directory.Packages.props
<PackageReference Include="LughSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add LughSharp --version 0.0.1-beta3.4
                    
#r "nuget: LughSharp, 0.0.1-beta3.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package LughSharp@0.0.1-beta3.4
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=LughSharp&version=0.0.1-beta3.4&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=LughSharp&version=0.0.1-beta3.4&prerelease
                    
Install as a Cake Tool

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C# 2D Game Framework project heavily inspired by the Java LibGDX Game Framework.

( Heavily Work In Progress )

WORKING:

  • Asset Management works.
  • TexturePacker support works.
  • OpenGL 2D Graphics works.
  • TiledMap support works.

IN PROGRESS:

  • TiledMap Animated Tiles needs testing and/or finishing
  • Bitmap Font generation works, although Markdown colour support is not working yet.
  • Scene2D UI is not yet complete. - I'm currently working on adding StyleRegistry and StyleFactory classes to enable - creation and use of Scene2D UI Actors without the need for Json Skin files, - although support for Json Skins will still be included.
  • Input System needs testing and/or finishing.
  • Freetype Font generation needs testing and/or finishing
  • Audio needs testing and/or finishing
  • Ninepatch support for UI needs testing and/or finishing
  • ImagePacker class needs testing and/or finishing
  • Json handling to support Scene2D Skins

TODO:

  • Sprite Scrolling
  • GameSprite helpers
  • Network / HTTP etc.
  • TiledMapPacker support
  • Box2D Physics support
  • 3D Graphics needs testing and/or finishing
  • 2D Particle System needs testing and/or finishing
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.1-beta3.4 59 3/16/2026
0.0.1-beta3.3 233 12/15/2025
0.0.1-beta3.2 142 8/8/2024
0.0.1-beta3.1 133 7/7/2024
0.0.1-beta3 130 7/4/2024
0.0.1-beta1 147 3/16/2024

TiledMap support. Basic Scene2D support, the rest is to follow.