AndroCtrl.Protocols.AndroidDebugBridge 1.1.1

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dotnet add package AndroCtrl.Protocols.AndroidDebugBridge --version 1.1.1                
NuGet\Install-Package AndroCtrl.Protocols.AndroidDebugBridge -Version 1.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AndroCtrl.Protocols.AndroidDebugBridge" Version="1.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AndroCtrl.Protocols.AndroidDebugBridge --version 1.1.1                
#r "nuget: AndroCtrl.Protocols.AndroidDebugBridge, 1.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AndroCtrl.Protocols.AndroidDebugBridge as a Cake Addin
#addin nuget:?package=AndroCtrl.Protocols.AndroidDebugBridge&version=1.1.1

// Install AndroCtrl.Protocols.AndroidDebugBridge as a Cake Tool
#tool nuget:?package=AndroCtrl.Protocols.AndroidDebugBridge&version=1.1.1                

A .NET client for the Android Debug Bridge

Build status NuGet Status

This library allows .NET applications to communicate with Android devices. It provides a .NET implementation of the adb protocol, giving more flexibility to the developer than launching an adb.exe process and parsing the console output.

Installation

To install this library to your Project, install the AndroCtrl.Protocols.AndroidDebugBridge NuGetPackage. If you're using Visual Studio, you can run the following command in the Package Manager Console:

PM> Install-Package AndroCtrl.Protocols.AndroidDebugBridge

Getting Started

All of the adb functionality is exposed through the AdbClient class. You can create an instance of that class and use it.

This class provides various methods that allow you to interact with Android devices.

Starting the adb server

We don't communicate directly with your Android devices, this class uses the adb.exe server process as an intermediate. Before you can connect to your Android device, you must first start the adb.exe server.

You can do so by either running adb.exe yourself (it comes as a part of the ADK, the Android Development Kit), or you can use the AdbServer.StartServer method like this:

AdbServer server = new AdbServer();
var result = server.StartServer(@"C:\Program Files (x86)\android-sdk\platform-tools\adb.exe", restartServerIfNewer: false);

List all Android devices currently connected

To list all Android devices that are connected to your PC, you can use the following code:

var client = new AdbClient();
var devices = client.GetDevices();

foreach(var device in devices)
{
    Console.WriteLine(device.Name);
}

Subscribe for events when devices connect/disconnect

To receive notifications when devices connect to or disconnect from your PC, you can use the DeviceMonitor class:

void Test()
{
    var monitor = new DeviceMonitor(new AdbSocket(new IPEndPoint(IPAddress.Loopback, AdbClient.AdbServerPort)));
    monitor.DeviceConnected += this.OnDeviceConnected;
    monitor.Start();
}

void OnDeviceConnected(object sender, DeviceDataEventArgs e)
{
    Console.WriteLine($"The device {e.Device.Name} has connected to this PC");
}

Manage applications

To install or uninstall applications, you can use the PackageManager class:

void InstallApplication()
{
    var client = new AdbClient();
    var device = client.GetDevices().First();
    PackageManager manager = new PackageManager(device);
    manager.InstallPackage(@"C:\Users\me\Documents\mypackage.apk", reinstall: false);
}

Send or receive files

To send files to or receive files from your Android device, you can use the SyncService class. When uploading a file, you need to specify the permissions of the file. These are standard Unix file permissions. For example, 444 will give everyone read permissions and 666 will give everyone write permissions. You also need to specify the date at which the file was last modified. A good default there is DateTime.Now.

void DownloadFile()
{
    var client = new AdbClient();
    var device = client.GetDevices().First();
    
    using (SyncService service = new SyncService(new AdbSocket(new IPEndPoint(IPAddress.Loopback, AdbClient.AdbServerPort)), device))
    using (Stream stream = File.OpenWrite(@"C:\MyFile.txt"))
    {
        service.Pull("/data/local/tmp/MyFile.txt", stream, null, CancellationToken.None);
    }
}

void UploadFile()
{
    var client = new AdbClient();
    var device = client.GetDevices().First();
    
    using (SyncService service = new SyncService(new AdbSocket(new IPEndPoint(IPAddress.Loopback, AdbClient.AdbServerPort)), device))
    using (Stream stream = File.OpenRead(@"C:\MyFile.txt"))
    {
        service.Push(stream, "/data/local/tmp/MyFile.txt", 444, DateTime.Now, null, CancellationToken.None);
    }
}

Run shell commands

To run shell commands on an Android device, you can use the AdbClient.ExecuteRemoteCommand method.

You need to pass a DeviceData object which specifies the device on which you want to run your command. You can get a DeviceData object by calling AdbClient.GetDevices(), which will run one DeviceData object for each device Android connected to your PC.

You'll also need to pass an IOutputReceiver object. Output receivers are classes that receive and parse the data the device sends back. In this example, we'll use the standard ConsoleOutputReceiver, which reads all console output and allows you to retrieve it as a single string. You can also use other output receivers or create your own.

void EchoTest()
{
    var client = new AdbClient();
    var device = client.GetDevices().First();
    var receiver = new ConsoleOutputReceiver();

    client.ExecuteRemoteCommand("echo Hello, World", device, receiver);

    Console.WriteLine("The device responded:");
    Console.WriteLine(receiver.ToString());
}

Pair a Wi-Fi Device

Google in Android 11 added a new feature called Wireless Debugging. With this feature you can connect to a Device that in the same network as your machine.

Before you can connect to your device, You must pair it. Before pair, you must see ip address, port and pair code in your device.

void PairDevice()
{
    var client = new AdbClient();
    client.Pair(new("192.168.1.1", 12345), 123456);
}

Run an Interactive Shell

You can now start a shell session and Communicate with your device by Using a ShellSocket class instance.

This class has various methods for communicating with your device, The simplest way is to use ShellSocket.Interact method that Sends a command and wait for Receiving data from your device.

void ListDirs()
{
    var client = new AdbClient();
    var device = client.GetDevices().First();
    using (ShellSocket shell = client.StartShell(device))
    {
        Console.WriteLine(shell.Interact("ls"));
        Console.WriteLine(shell.Interact("ls /data/"));
    }
}

History

This library continues development of SharpAdbClient which is a fork of madb; which in itself is a .NET port of the ddmlib Java Library. Credits for porting this library go to Ryan Conrad.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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