Emotion is a cross-platform game engine written in C# using .NetCore, with the intent of abstracting the lower levels of game programming, without taking away control from the developer. The core principle is that making games as a programmer should be about coding, and not about drag and drop...
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Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development.
Code generation plugins for visual debugging with Entitas.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity.
Unity support for the deprecated Blueprints module of Entitas.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity.
Unity editor support for the deprecated Blueprints module of Entitas.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity.