OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.
GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Apple Clang 4.0 and higher
- GCC 4.2 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 3.0 and higher
- Visual C++ 2010 and higher
- CUDA 4.0 and higher (experimental)
- Any conform C++98 or C++11 compiler
Note: The last number of the version number differs in that respect, that the official fourth number is multiplied to 100. This way the nuget package can be updated for different packages. For example:
- glm 0.9.9.1 => package 0.9.9.100 (first package)
- glm 0.9.9.1 => package 0.9.9.101 (same content, but package updated, e.g. build scripts)
- glm 0.9.9.2 => package 0.9.9.200
- glm 0.9.9.3 => package 0.9.9.300
Install-Package glm -Version 0.9.9.600
dotnet add package glm --version 0.9.9.600
<PackageReference Include="glm" Version="0.9.9.600" />
paket add glm --version 0.9.9.600
This package has no dependencies.
This package is not used by any popular GitHub repositories.