glfw-net
1.0.2
See the version list below for details.
dotnet add package glfw-net --version 1.0.2
NuGet\Install-Package glfw-net -Version 1.0.2
<PackageReference Include="glfw-net" Version="1.0.2" />
paket add glfw-net --version 1.0.2
#r "nuget: glfw-net, 1.0.2"
// Install glfw-net as a Cake Addin
#addin nuget:?package=glfw-net&version=1.0.2
// Install glfw-net as a Cake Tool
#tool nuget:?package=glfw-net&version=1.0.2
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.
Product | Versions |
---|---|
.NET | net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows net7.0 net7.0-android net7.0-ios net7.0-maccatalyst net7.0-macos net7.0-tvos net7.0-windows |
.NET Core | netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1 |
.NET Standard | netstandard2.0 netstandard2.1 |
.NET Framework | net461 net462 net463 net47 net471 net472 net48 net481 |
MonoAndroid | monoandroid |
MonoMac | monomac |
MonoTouch | monotouch |
Tizen | tizen40 tizen60 |
Xamarin.iOS | xamarinios |
Xamarin.Mac | xamarinmac |
Xamarin.TVOS | xamarintvos |
Xamarin.WatchOS | xamarinwatchos |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on glfw-net:
Package | Downloads |
---|---|
GLFW.NET.Natives
This package contains all you need for a working GLFW.NET environement with .NET Core. This is multiplatform implementation (64bits) for Linux, macOS and Windows. |
|
Yagl.Input
Project YAGL. Classes to handle input from keyboard, mouse and joysticks. |
|
Yagl.Windowing
Project YAGL. Basic cross-platform window for drawing graphics. |
GitHub repositories
This package is not used by any popular GitHub repositories.
*v1.0.0
- Built with Visual Studio 2017 15.3
- Targets .NET Standard 2.0 for maximum compatibility with .NET Framework and .NET Core
- Covers 100% GLFW 3.2.1 (latest version) exported functions, including Vulkan context
- Simplified "GameWindow" class to emulate WinForms, with similar properties, events, etc.