XInputium 1.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package XInputium --version 1.1.1                
NuGet\Install-Package XInputium -Version 1.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="XInputium" Version="1.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add XInputium --version 1.1.1                
#r "nuget: XInputium, 1.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install XInputium as a Cake Addin
#addin nuget:?package=XInputium&version=1.1.1

// Install XInputium as a Cake Tool
#tool nuget:?package=XInputium&version=1.1.1                

XInputium is a .NET library that provides you out-of-the-box XInput integration into your application. In contrast with other existing .NET XInput libraries, XInputium introduces a full-fledged input system, and is designed to allow you to focus more on your game/application logic and less on input handling code.

Key features

  • A dedicated Event System, composed of dynamic events (events that are triggered accordingly to your custom specific conditions), as well as the regular .NET events.
  • Built-in input loop — you don't need to worry about managing input state logic between application/game frames. Just call a single method each frame, and XInputium will do the rest.
  • Built-in Joystick and Trigger functionality, like dead-zones, axis inversion, smoothing, sensitivity and many more.
  • Axis Modifier Functions allow you to modify axes in any way you wish. Several built-in functions included, which you can creatively combine to do whatever your game or application requires.
  • Map joysticks or triggers to buttons, using your own mapping criteria.
  • Compose layers of joysticks/triggers for specific parts of your application. For instance, the same joystick might have different simultaneous configurations depending on the current game/application mode the user is at.
  • XAML bindable — bind your XAML controls to any property (ex. joystick radius), and it just works.
Product Compatible and additional computed target framework versions.
.NET net6.0-windows7.0 is compatible.  net7.0-windows was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0-windows7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.2.0 3,952 6/20/2022
1.1.1 427 6/19/2022
1.1.0 445 6/17/2022