Toolbelt.Blazor.Gamepad 2.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Toolbelt.Blazor.Gamepad --version 2.0.0                
NuGet\Install-Package Toolbelt.Blazor.Gamepad -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Toolbelt.Blazor.Gamepad" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Toolbelt.Blazor.Gamepad --version 2.0.0                
#r "nuget: Toolbelt.Blazor.Gamepad, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Toolbelt.Blazor.Gamepad as a Cake Addin
#addin nuget:?package=Toolbelt.Blazor.Gamepad&version=2.0.0

// Install Toolbelt.Blazor.Gamepad as a Cake Tool
#tool nuget:?package=Toolbelt.Blazor.Gamepad&version=2.0.0                

Blazor Gamepad NuGet Package

Summary

This is a class library that provides gamepad API access for your Blazor apps.

Requirements

Blazor v.0.8.0.

How to install and use?

1. Installation and Registration

Step.1 Install the library via NuGet package, like this.

> dotnet add package Toolbelt.Blazor.Gamepad

Step.2 Register "GamepadList" service into the DI container, at ConfigureService method in the Startup class of your Blazor application.

using Toolbelt.Blazor.Extensions.DependencyInjection; // <- Add this line, and...
...
public class Startup
{
  public void ConfigureServices(IServiceCollection services)
  {
    services.AddGamepadList(); // <- Add this line.
    ...

2. Usage in your Blazor component (.cshtml)

Step.1 Inject the GamepadList service into the component.

@inject Toolbelt.Blazor.Gamepad.GamepadList GamepadList @* <- Add this. *@
...

Step.2 Invoke GetGamepadsAsync() async method to retreive gamepad list, and find a active gamepad object.

After you find it, you can reference gamepad axes and buttons.

Note: GetGamepadsAsync() returns empty list until any gamepad devices are activated. To activate the gamepad, you should do any actions on the gamepad device while the browser's document has focus.

Sample .cshtml code is here:

@page "/"
@using Toolbelt.Blazor.Gamepad
@using System.Timers
@implements IDisposable
@inject GamepadList GamePadList

@if (this.Gamepad != null) {
  <p>Axes</p>
  <ul>
    @foreach (var ax in this.Gamepad.Axes) {
      <li>@ax.ToString("#,0.0")</li>
    }
  </ul>

  <p>Buttons</p>
  <ul>
    @foreach (var button in this.Gamepad.Buttons) {
      <li>@button.Pressed (@button.Value)</li>
    }
  </ul>
}

@functions {

  Gamepad Gamepad;

  Timer Timer = new Timer(200) { Enabled = true };

  protected override void OnInit() {
    Timer.Elapsed += Timer_Elapsed;
  }

  async void Timer_Elapsed(object sender, EventArgs args) {
    var gamepads = await GamePadList.GetGamepadsAsync();
    this.Gamepad = gamepads.FirstOrDefault();
    this.StateHasChanged();
  }

  public void Dispose() {
    Timer.Elapsed -= Timer_Elapsed;
    Timer.Dispose();
  }
}

Release Note

  • v.2.0.0 - BREAKING CHANGE: Support Blazor v.0.8.0 (not compatible with v.0.7.0 or before.)
  • v.1.0.0 - 1st release.

License

Mozilla Public License Version 2.0

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
9.0.0 838 12/13/2023
8.0.0.1 1,374 9/20/2021
8.0.0 390 9/14/2021
7.0.0.3 1,254 1/13/2020
6.0.0 309 9/6/2019
5.0.0 327 6/16/2019
4.0.0 598 5/2/2019
3.0.0 579 3/9/2019
2.0.0 646 2/10/2019
1.0.0 777 10/12/2018

v.2.0.0
- BREAKING CHANGE: Support Blazor v.0.8.0 (not compatible with v.0.7.0 or before.)
v.1.0.0
- 1st release.