Spice86.Core
9.0.0
See the version list below for details.
dotnet add package Spice86.Core --version 9.0.0
NuGet\Install-Package Spice86.Core -Version 9.0.0
<PackageReference Include="Spice86.Core" Version="9.0.0" />
<PackageVersion Include="Spice86.Core" Version="9.0.0" />
<PackageReference Include="Spice86.Core" />
paket add Spice86.Core --version 9.0.0
#r "nuget: Spice86.Core, 9.0.0"
#:package Spice86.Core@9.0.0
#addin nuget:?package=Spice86.Core&version=9.0.0
#tool nuget:?package=Spice86.Core&version=9.0.0
Reverse engineer and rewrite real mode dos programs
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Avalonia (>= 11.2.5)
- Bufdio.Spice86 (>= 9.0.0)
- CommandLineParser (>= 2.9.1)
- CommunityToolkit.HighPerformance (>= 8.4.0)
- JetBrains.Annotations (>= 2024.3.0)
- MeltySynth (>= 2.4.1)
- Morris.Moxy (>= 1.10.0)
- Mt32emu.net (>= 1.0.0-rc.1)
- Newtonsoft.Json (>= 13.0.3)
- Serilog (>= 4.2.0)
- Serilog.Sinks.Console (>= 6.0.0)
- Serilog.Sinks.Debug (>= 3.0.0)
- Serilog.Sinks.File (>= 6.0.0)
- Spice86.Logging (>= 9.0.0)
- Spice86.Shared (>= 9.0.0)
- System.Buffers (>= 4.6.0)
- System.IO (>= 4.3.0)
- System.IO.UnmanagedMemoryStream (>= 4.3.0)
- System.Memory (>= 4.6.0)
- System.Memory.Data (>= 9.0.2)
- System.Text.Encoding.CodePages (>= 9.0.2)
- System.Text.Json (>= 9.0.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Spice86.Core:
| Package | Downloads |
|---|---|
|
Spice86
Reverse engineer and rewrite real mode dos programs |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 14.0.0 | 35 | 5/17/2026 |
| 13.1.2 | 108 | 5/9/2026 |
| 13.1.1 | 122 | 5/5/2026 |
| 13.1.0 | 83 | 5/4/2026 |
| 13.0.0 | 65 | 5/4/2026 |
| 12.1.0 | 82 | 4/21/2026 |
| 12.0.0 | 645 | 4/3/2026 |
| 11.1.0 | 525 | 11/2/2025 |
| 11.0.0 | 160 | 10/31/2025 |
| 10.0.0 | 226 | 9/11/2025 |
| 9.0.0 | 325 | 3/9/2025 |
| 8.0.2 | 223 | 12/29/2024 |
| 8.0.1 | 202 | 12/29/2024 |
| 8.0.0 | 184 | 12/29/2024 |
| 7.0.0 | 238 | 6/22/2024 |
| 6.4.2 | 360 | 5/9/2024 |
| 6.4.1 | 237 | 4/8/2024 |
| 6.4.0 | 222 | 4/1/2024 |
| 6.3.0 | 249 | 1/24/2024 |
| 6.2.0 | 230 | 1/20/2024 |
## Breaking Changes
- Moved back target framework from .NET 9.0 to .NET 8.0.
- Updated all classes that handles ports to use ushort type for port parameter. This is a breaking change if your code referenced them (ie. SoundBlaster.WriteByte)
## Improvements
- Refactored `DmaController` class to remove thread loop. DMA Transfers now run on the main thread. This improves compatibility with games.
- Improved segmented address handling in `SegmentedAddress` struct, making it truly immutable and fixing overflow bugs.
- Updated Spice86 internal debugger with new features and improved UI, including support for all breakpoint types.
- Added support for hexadecimal, decimal, and segmented address input in all address textboxes in the internal debugger.
- Improved `SoundBlaster` implementation with better handling of undocumented ports. This improves compatibility with games.
- When using the CFGCPU, the CfgCpuView is displayed again in the internal debugger.
- GDB: Added new tips and documentation for using Seer with Spice86.
- GDB: server has been fixed and improved. It now fully supports Seer and has better compatibility with GDB clients overall.
- GDB: memory search has been fixed. It now works as expected.
- Bugfix: Some game made the UI unresponsive because of a busy loop. This has been fixed.
## New APIs
- Added `AudioEngine` enum to specify the audio engine to use (PortAudio or Dummy).
- CSharpOverrideHelper now has DoOnMemoryWrite and DoOnMemoryRead methods to allow for custom memory read/write handling.