SocketJack 1.0.2.60100
dotnet add package SocketJack --version 1.0.2.60100
NuGet\Install-Package SocketJack -Version 1.0.2.60100
<PackageReference Include="SocketJack" Version="1.0.2.60100" />
<PackageVersion Include="SocketJack" Version="1.0.2.60100" />
<PackageReference Include="SocketJack" />
paket add SocketJack --version 1.0.2.60100
#r "nuget: SocketJack, 1.0.2.60100"
#addin nuget:?package=SocketJack&version=1.0.2.60100
#tool nuget:?package=SocketJack&version=1.0.2.60100
SocketJack
Fast, Efficient, 100% Managed, Built-in Peer to Peer, Generic, Extensible TCP Client & Server that transmits .NET objects with Type Saftey.
SocketJack
automatically serializes Public Properties
utilizing a type white-list
for security.
SocketJack comes with System.Text.Json support built in.
SocketJack exposes the ISerializer
interface which can be used to add another serializer.
The SocketJack.NewtonsoftJson
nuget package has been deprecated.
It WILL NOT be updated and does NOT
work with 1.0.2+.
v1.0.3 Pending Features
- Built-in Bitmap, (I/O) File support.
- Bandwidth throttling
- Sending will utilize your CPU to it's fullest extent and send 1000s of GB/s if the network allows it.
- Receving is still limited to a few cores, but compute time threading be improved very soon. *
v1.0.2.60100 Release Notes
Thoroughly tested all features, stable.
Added
- PeerIdentification.Send will now find it's reference TcpClient Automatically
- SSL Support
- Compression
- Chat Test
- Generic Callbacks
- Blacklist
- RemoteIdentity.Tag
- Upload buffer
Fixed
- Segments were disabled by comments
- PeerServer Accepting
- Compression Options
- DefaultOptions Initialization
- PeerRedirect Type Checking
- PeerRedirect Vulnerability
- Non-Generic OnReceive not being called
- Buffering
- Race conditions
- Re-introduced segments for stability
Updated
- Tests UI
- Tests compatibility w/ compression & SSL
- Multi-CPU Support at Runtime
- Host Caching for Improved Connection Performance
- Standardized Type, Method, And Function Naming
- Fully Thread Safe and Concurrent w\ThreadManager Class to handle all Tcp Threading
Getting Started
For a more comprehensive guide on feature-sets of SocketJack please check the Tests project on github
Default Options
TcpClient
& TcpServer
will inherit properties set to SocketJack.Management.DefaultOptions
by default.
Your application will remain open in the background unless you dispose Clients & Servers, or can just do this on Application Exit
ThreadManager.Shutdown();
Building an application with SocketJack
public class MyApp {
SocketJack.Networking.Client.TcpClient TcpClient = new Client.TcpClient();
SocketJack.Networking.Server.TcpServer TcpServer = new Server.TcpServer(Port);
private const string Host = "127.0.0.1";
private const int Port = 7474;
// Handle incoming objects
private void TcpServer_OnReceive(ref ReceivedEventArgs e) {
// Avoid switch cases or if statements when you have a lot of objects to handle.
}
private void TcpClient_OnConnected(ConnectedEventArgs e) {
// Send the server an authorization request
TcpClient.Send(new AuthorizationRequest());
}
private void Server_AuthorizationRequest(ReceivedEventArgs<AuthorizationRequest> args) {
// Handle the auth request on the server
// Note: This is just used as an example.
// Please refer to the Tests Project> Chat Test on github for a working example.
}
private void Client_AuthorizationRequest(ReceivedEventArgs<AuthorizationRequest> args) {
// Handle the auth request on the client
// Note: This is just used as an example.
}
public async void Start_MyApp() {
// Start the server.
TcpServer.RegisterCallback<AuthorizationRequest>(Server_AuthorizationRequest);
TcpServer.OnReceive += TcpServer_OnReceive;
TcpServer.Listen();
// Start the client.
TcpClient.RegisterCallback<AuthorizationRequest>(Client_AuthorizationRequest);
TcpClient.OnConnected += TcpClient_OnConnected;
// Connect function timeout is 3 seconds by default.
await TcpClient.Connect("127.0.0.1", Port);
}
}
Logging
TcpClient.Logging = true;
TcpClient.LogToOutput = true;
TcpClient.LogReceiveEvents = true;
TcpClient.LogSendEvents = true;
Peer to peer functionality
Built for faster latency and direct communication between clients.
P2P TcpServer is automatically port forwarded
using Mono.NAT
UPNP.
Send another client on the server an object WITHOUT
extra code or exposing their IP address.
PeerRedirect can be canceled on the server inside the TcpServer.OnReceive
by setting e.CancelPeerRedirect
to True
.
Connect to the main server then, anytime after the TcpClient.OnIdentified Event start a P2P server.
private async void MyTcpClient_PeerConnected(object sender, PeerIdentification RemotePeer) {
// Make sure it's not your own client.
if (MyTcpClient.RemoteIdentity != null && RemotePeer.ID != MyTcpClient.RemoteIdentity.ID) {
TcpOptions Options = new TcpOptions();
Options.Logging = true;
Options.LogReceiveEvents = true;
Options.LogSendEvents = true;
TcpServer P2P_Server = await RemotePeer.StartServer(Options, "ExampleServer");
P2P_Server.OnReceive += P2PServer_OnReceive;
P2P_Server.OnDisconnected += P2PServer_OnDisconnected;
P2P_Server.OnError += P2PServer_OnError;
}
}
Then, on the other Remote Client Accept by handling the TcpClient_PeerConnectionRequest Event.
private async void MyTcpClient_PeerConnectionRequest(object sender, P2PServer Server) {
// CHANGE THIS - Add UI which allows the user to accept the connection.
TcpOptions Options = new TcpOptions();
Options.Logging = true;
Options.LogReceiveEvents = true;
Options.LogSendEvents = true;
TcpClient P2P_Client = await Server.Accept(options, "ExampleClient");
P2P_Client.OnReceive += P2PClient_OnReceive;
P2P_Client.OnConnected += P2PClient_OnConnected;
P2P_Client.OnDisconnected += P2PClient_OnDisconnected;
P2P_Client.OnError += P2PClient_OnError;
}
TcpClient.Send(PeerIdentification, Object)
Contributing
Pull requests are welcome. For major changes, please open an issue first
to discuss what you would like to change.
License
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Mono.Nat (>= 3.0.4)
- System.Collections.Concurrent (>= 4.3.0)
- System.Text.Json (>= 9.0.3)
-
net6.0
- Mono.Nat (>= 3.0.4)
- System.Collections.Concurrent (>= 4.3.0)
- System.Text.Json (>= 9.0.3)
-
net8.0
- Mono.Nat (>= 3.0.4)
- System.Collections.Concurrent (>= 4.3.0)
- System.Text.Json (>= 9.0.3)
-
net9.0
- Mono.Nat (>= 3.0.4)
- System.Collections.Concurrent (>= 4.3.0)
- System.Text.Json (>= 9.0.3)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SocketJack:
Package | Downloads |
---|---|
SocketJack.NewtonsoftJson
An Implementation of Newtonsoft.Json for SocketJack |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.2.60100 | 32 | 6/1/2025 |
Re-introduced segments for stability
GetPeerClient null check