Snappier 1.1.6
dotnet add package Snappier --version 1.1.6
NuGet\Install-Package Snappier -Version 1.1.6
<PackageReference Include="Snappier" Version="1.1.6" />
paket add Snappier --version 1.1.6
#r "nuget: Snappier, 1.1.6"
// Install Snappier as a Cake Addin #addin nuget:?package=Snappier&version=1.1.6 // Install Snappier as a Cake Tool #tool nuget:?package=Snappier&version=1.1.6
Snappier
Introduction
Snappier is a pure C# port of Google's Snappy compression algorithm. It is designed with speed as the primary goal, rather than compression ratio, and is ideal for compressing network traffic. Please see the Snappy README file for more details on Snappy.
Project Goals
The Snappier project aims to meet the following needs of the .NET community.
- Cross-platform C# implementation for Linux and Windows, without P/Invoke or special OS installation requirements
- Compatible with .NET 4.6.1 and later and .NET Core 2.0 and later
- Use .NET paradigms, including asynchronous stream support
- Full compatibility with both block and stream formats
- Near C++ level performance
- Note: This is only possible on .NET Core 3.0 and later with the aid of Span<T> and System.Runtime.Intrinsics.
- .NET Core 2.1 is almost as good, .NET 4.6.1 is the slowest
- Keep allocations and garbage collection to a minimum using buffer pools
Installing
Simply add a NuGet package reference to the latest version of Snappier.
<PackageReference Include="Snappier" Version="1.0.0" />
or
dotnet add package Snappier
Block compression/decompression using a buffer you already own
using Snappier;
public class Program
{
private static byte[] Data = {0, 1, 2}; // Wherever you get the data from
public static void Main()
{
// This option assumes that you are managing buffers yourself in an efficient way.
// In this example, we're using heap allocated byte arrays, however in most cases
// you would get these buffers from a buffer pool like ArrayPool<byte> or MemoryPool<byte>.
// Compression
byte[] buffer = new byte[Snappy.GetMaxCompressedLength(Data)];
int compressedLength = Snappy.Compress(Data, buffer);
Span<byte> compressed = buffer.AsSpan(0, compressedLength);
// Decompression
byte[] outputBuffer = new byte[Snappy.GetUncompressedLength(compressed)];
int decompressedLength = Snappy.Decompress(compressed, outputBuffer);
for (var i = 0; i < decompressedLength; i++)
{
// Do something with the data
}
}
}
Block compression/decompression using a memory pool buffer
using Snappier;
public class Program
{
private static byte[] Data = {0, 1, 2}; // Wherever you get the data from
public static void Main()
{
// This option uses `MemoryPool<byte>.Shared`. However, if you fail to
// dispose of the returned buffers correctly it can result in memory leaks.
// It is imperative to either call .Dispose() or use a using statement.
// Compression
using (IMemoryOwner<byte> compressed = Snappy.CompressToMemory(Data))
{
// Decompression
using (IMemoryOwner<byte> decompressed = Snappy.DecompressToMemory(compressed.Memory.Span))
{
// Do something with the data
}
}
}
}
Block compression/decompression using heap allocated byte[]
using Snappier;
public class Program
{
private static byte[] Data = {0, 1, 2}; // Wherever you get the data from
public static void Main()
{
// This is generally the least efficient option,
// but in some cases may be the simplest to implement.
// Compression
byte[] compressed = Snappy.CompressToArray(Data);
// Decompression
byte[] decompressed = Snappy.DecompressToArray(compressed);
}
}
Stream compression/decompression
Compressing or decompressing a stream follows the same paradigm as other compression streams in .NET. SnappyStream
wraps an inner stream. If decompressing you read from the SnappyStream
, if compressing you write to the SnappyStream
This approach reads or writes the Snappy framing format designed for streaming. The input/output is not the same as the block method above. It includes additional headers and CRC32C checks.
using System.IO;
using System.IO.Compression;
using Snappier;
public class Program
{
public static async Task Main()
{
using var fileStream = File.OpenRead("somefile.txt");
// First, compression
using var compressed = new MemoryStream();
using (var compressor = new SnappyStream(compressed, CompressionMode.Compress, true)) {
await fileStream.CopyToAsync(compressor);
// Disposing the compressor also flushes the buffers to the inner stream
// We pass true to the constructor above so that it doesn't close/dispose the inner stream
// Alternatively, we could call compressor.Flush()
}
// Then, decompression
compressed.Position = 0; // Reset to beginning of the stream so we can read
using var decompressor = new SnappyStream(compressed, CompressionMode.Decompress);
var buffer = new byte[65536];
var bytesRead = decompressor.Read(buffer, 0, buffer.Length);
while (bytesRead > 0)
{
// Do something with the data
bytesRead = decompressor.Read(buffer, 0, buffer.Length)
}
}
}
Other Projects
There are other projects available for C#/.NET which implement Snappy compression.
- Snappy.NET - Uses P/Invoke to C++ for great performance. However, it only works on Windows, and is a bit heap allocation heavy in some cases. It also hasn't been updated since 2014 (as of 10/2020). This project may still be the best choice if your project is on the legacy .NET Framework on Windows, where Snappier is much less performant.
- IronSnappy - Another pure C# port, based on the Golang implemenation instead of the C++ implementation.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Memory (>= 4.5.5)
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
- System.Threading.Tasks.Extensions (>= 4.5.4)
-
net6.0
- No dependencies.
-
net7.0
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (27)
Showing the top 5 NuGet packages that depend on Snappier:
Package | Downloads |
---|---|
MongoDB.Driver.Core
Core Component of the Official MongoDB .NET Driver. |
|
MongoDB.Driver
Official .NET driver for MongoDB. |
|
CouchbaseNetClient
The Official Couchbase .NET SDK. |
|
IronCompress
Buffer compresison library supporting all the major compression algorithms (gzip, brotli, snappy, zstd etc.) |
|
Pulsar.Client
.NET client library for Apache Pulsar |
GitHub repositories (11)
Showing the top 5 popular GitHub repositories that depend on Snappier:
Repository | Stars |
---|---|
ravendb/ravendb
ACID Document Database
|
|
mongodb/mongo-csharp-driver
The Official C# .NET Driver for MongoDB
|
|
NethermindEth/nethermind
A robust execution client for Ethereum node operators.
|
|
jfrog/project-examples
Small projects in universal build ecosystems to configure CI and Artifactory
|
|
mjebrahimi/EasyCompressor
⚡An Easy-to-Use and Optimized compression library for .NET that unified several compression algorithms including LZ4, Snappy, Zstd, LZMA, Brotli, GZip, ZLib, and Deflate. This library aids in Improving Performance by Reducing Memory Usage and Bandwidth Usage. Along with a greate Performance Benchmark between different compression algorithms.
|
Version | Downloads | Last updated | |
---|---|---|---|
1.1.6 | 1,095,801 | 3/5/2024 | |
1.1.5 | 134,933 | 1/23/2024 | |
1.1.4 | 18,523 | 1/15/2024 | |
1.1.3 | 42,326 | 12/1/2023 | |
1.1.2 | 48,957 | 11/9/2023 | |
1.1.1 | 2,581,672 | 3/27/2023 | |
1.1.0 | 33,987 | 3/12/2023 | |
1.0.0 | 54,275,221 | 1/23/2021 | |
1.0.0-beta002 | 1,872 | 11/3/2020 | |
1.0.0-beta001 | 1,505 | 10/22/2020 |