Silk.NET.Vulkan
2.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan --version 2.0.0-preview2
NuGet\Install-Package Silk.NET.Vulkan -Version 2.0.0-preview2
<PackageReference Include="Silk.NET.Vulkan" Version="2.0.0-preview2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.0.0-preview2" />
<PackageReference Include="Silk.NET.Vulkan" />
paket add Silk.NET.Vulkan --version 2.0.0-preview2
#r "nuget: Silk.NET.Vulkan, 2.0.0-preview2"
#:package Silk.NET.Vulkan@2.0.0-preview2
#addin nuget:?package=Silk.NET.Vulkan&version=2.0.0-preview2&prerelease
#tool nuget:?package=Silk.NET.Vulkan&version=2.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.0.0-preview2)
NuGet packages (43)
Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan:
| Package | Downloads |
|---|---|
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Silk.NET.Vulkan.Extensions.KHR
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Vulkan.Extensions.EXT
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Vulkan.Extensions.GOOGLE
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Vulkan.Extensions.FUCHSIA
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Silk.NET.Vulkan:
| Repository | Stars |
|---|---|
|
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
|
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
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AvaloniaUI/NImpeller
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| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 113,913 | 11/5/2024 |
| 2.21.0 | 122,587 | 4/23/2024 |
| 2.20.0 | 25,673 | 12/12/2023 |
| 2.19.0 | 5,326 | 11/14/2023 |
| 2.18.0 | 4,957 | 10/21/2023 |
| 2.17.1 | 18,910 | 4/9/2023 |
| 2.17.0 | 5,623 | 4/6/2023 |
| 2.16.0 | 223,530 | 8/2/2022 |
| 2.15.0 | 11,677 | 4/2/2022 |
| 2.14.0 | 8,566 | 3/15/2022 |
| 2.13.0 | 8,434 | 2/6/2022 |
| 2.12.0 | 4,743 | 1/7/2022 |
| 2.11.0 | 4,706 | 12/6/2021 |
| 2.10.1 | 23,939 | 11/10/2021 |
| 2.10.0 | 4,255 | 11/6/2021 |
| 2.9.0 | 4,901 | 10/5/2021 |
| 2.8.0 | 5,188 | 9/4/2021 |
| 2.7.0 | 4,929 | 8/9/2021 |
| 2.6.0 | 5,508 | 7/3/2021 |
| 2.5.0 | 5,942 | 6/8/2021 |
| 2.4.0 | 4,058 | 5/7/2021 |
| 2.3.0 | 3,186 | 4/3/2021 |
| 2.2.0 | 5,877 | 3/6/2021 |
| 2.1.0 | 3,979 | 2/16/2021 |
| 2.0.0 | 3,471 | 1/2/2021 |
| 2.0.0-preview5 | 1,858 | 12/29/2020 |
| 2.0.0-preview4 | 1,947 | 12/8/2020 |
| 2.0.0-preview3 | 2,012 | 11/17/2020 |
| 2.0.0-preview2 | 2,074 | 8/21/2020 |
| 2.0.0-preview | 2,681 | 7/15/2020 |
| 1.9.0 | 3,241 | 12/4/2020 |
| 1.8.0 | 3,345 | 11/6/2020 |
| 1.7.0 | 3,289 | 10/2/2020 |
| 1.6.0 | 3,282 | 9/4/2020 |
| 1.5.0 | 3,270 | 8/7/2020 |
| 1.4.0 | 5,008 | 7/3/2020 |
| 1.3.0 | 3,819 | 6/5/2020 |
| 1.2.1 | 3,489 | 5/16/2020 |
| 1.2.0 | 3,502 | 5/1/2020 |
| 1.1.1 | 3,759 | 4/13/2020 |
| 1.1.0 | 3,462 | 4/5/2020 |
| 1.0.1 | 3,522 | 3/17/2020 |
| 1.0.0 | 4,130 | 3/6/2020 |
| 1.0.0-preview5 | 2,455 | 2/18/2020 |
| 1.0.0-preview4 | 2,202 | 2/8/2020 |
| 1.0.0-preview3 | 2,345 | 11/15/2019 |
Includes everything from the last previews, as well as:
- SDL bindings
- A SDL windowing backend
- A new, AOT-friendly interop system
- A new and improved overload system and bindings API surface
- Miscellaneous OpenXR and GLFW fixes
- Miscellaneous windowing and input fixes and refactorings