Silk.NET.Vulkan
1.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan --version 1.0.0-preview5
NuGet\Install-Package Silk.NET.Vulkan -Version 1.0.0-preview5
<PackageReference Include="Silk.NET.Vulkan" Version="1.0.0-preview5" />
<PackageVersion Include="Silk.NET.Vulkan" Version="1.0.0-preview5" />
<PackageReference Include="Silk.NET.Vulkan" />
paket add Silk.NET.Vulkan --version 1.0.0-preview5
#r "nuget: Silk.NET.Vulkan, 1.0.0-preview5"
#:package Silk.NET.Vulkan@1.0.0-preview5
#addin nuget:?package=Silk.NET.Vulkan&version=1.0.0-preview5&prerelease
#tool nuget:?package=Silk.NET.Vulkan&version=1.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview5)
NuGet packages (43)
Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan:
| Package | Downloads |
|---|---|
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Silk.NET.Vulkan.Extensions.KHR
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Vulkan.Extensions.EXT
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Silk.NET.Vulkan.Extensions.GOOGLE
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Silk.NET.Vulkan.Extensions.FUCHSIA
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Silk.NET.Vulkan:
| Repository | Stars |
|---|---|
|
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
|
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 101,488 | 11/5/2024 |
| 2.21.0 | 121,279 | 4/23/2024 |
| 2.20.0 | 24,874 | 12/12/2023 |
| 2.19.0 | 5,209 | 11/14/2023 |
| 2.18.0 | 4,945 | 10/21/2023 |
| 2.17.1 | 18,819 | 4/9/2023 |
| 2.17.0 | 5,609 | 4/6/2023 |
| 2.16.0 | 221,585 | 8/2/2022 |
| 2.15.0 | 11,659 | 4/2/2022 |
| 2.14.0 | 8,550 | 3/15/2022 |
| 2.13.0 | 8,418 | 2/6/2022 |
| 2.12.0 | 4,725 | 1/7/2022 |
| 2.11.0 | 4,687 | 12/6/2021 |
| 2.10.1 | 23,920 | 11/10/2021 |
| 2.10.0 | 4,242 | 11/6/2021 |
| 2.9.0 | 4,882 | 10/5/2021 |
| 2.8.0 | 5,174 | 9/4/2021 |
| 2.7.0 | 4,915 | 8/9/2021 |
| 2.6.0 | 5,486 | 7/3/2021 |
| 2.5.0 | 5,924 | 6/8/2021 |
| 2.4.0 | 4,041 | 5/7/2021 |
| 2.3.0 | 3,170 | 4/3/2021 |
| 2.2.0 | 5,857 | 3/6/2021 |
| 2.1.0 | 3,951 | 2/16/2021 |
| 2.0.0 | 3,452 | 1/2/2021 |
| 2.0.0-preview5 | 1,841 | 12/29/2020 |
| 2.0.0-preview4 | 1,929 | 12/8/2020 |
| 2.0.0-preview3 | 1,991 | 11/17/2020 |
| 2.0.0-preview2 | 2,052 | 8/21/2020 |
| 2.0.0-preview | 2,661 | 7/15/2020 |
| 1.9.0 | 3,223 | 12/4/2020 |
| 1.8.0 | 3,329 | 11/6/2020 |
| 1.7.0 | 3,269 | 10/2/2020 |
| 1.6.0 | 3,263 | 9/4/2020 |
| 1.5.0 | 3,248 | 8/7/2020 |
| 1.4.0 | 4,987 | 7/3/2020 |
| 1.3.0 | 3,800 | 6/5/2020 |
| 1.2.1 | 3,469 | 5/16/2020 |
| 1.2.0 | 3,472 | 5/1/2020 |
| 1.1.1 | 3,741 | 4/13/2020 |
| 1.1.0 | 3,441 | 4/5/2020 |
| 1.0.1 | 3,505 | 3/17/2020 |
| 1.0.0 | 4,095 | 3/6/2020 |
| 1.0.0-preview5 | 2,439 | 2/18/2020 |
| 1.0.0-preview4 | 2,185 | 2/8/2020 |
| 1.0.0-preview3 | 2,324 | 11/15/2019 |
Silk.NET 1.0 Preview 5
- Added cursor modes
- Added EGL bindings (no windowing backend yet)
- Rewrite the overload system, hopefully resulting in overloads that make sense.
- Miscellaenous Silk.NET.Core improvements
- Updated to SuperInvoke 1.0.3, encompassing a lot of bug fixes.
- Updated to GLFW 3.3.2, encompassing a lot of bug fixes.
- Fix an infinite loop in OpenAL's GetStringList methods
- Other bug fixes
As a result of the new overload system, some work may be required to migrate to Preivew 5 from an earlier
preview.