SharpDX.XAudio2 4.0.0-ci145

Prefix Reserved
This is a prerelease version of SharpDX.XAudio2.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpDX.XAudio2 --version 4.0.0-ci145                
NuGet\Install-Package SharpDX.XAudio2 -Version 4.0.0-ci145                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.XAudio2" Version="4.0.0-ci145" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.XAudio2 --version 4.0.0-ci145                
#r "nuget: SharpDX.XAudio2, 4.0.0-ci145"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.XAudio2 as a Cake Addin
#addin nuget:?package=SharpDX.XAudio2&version=4.0.0-ci145&prerelease

// Install SharpDX.XAudio2 as a Cake Tool
#tool nuget:?package=SharpDX.XAudio2&version=4.0.0-ci145&prerelease                

Assembly providing DirectX - XAudio2, X3DAudio and XAPO managed API.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 is compatible.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (28)

Showing the top 5 NuGet packages that depend on SharpDX.XAudio2:

Package Downloads
MonoGame.Framework.WindowsDX

The MonoGame runtime for Windows using DirectX API's.

WaveEngine.Adapter

Provides a specific implementation for every supported platform.

MonoGame.Framework.WindowsUniversal

The MonoGame runtime for UWP (Universal Windows Platform) which supports Windows 10 and Xbox One.

MonoGame.Framework.WindowsDX.9000

KNI backend for Windows Desktop platform (DirectX11).

DeltaEngine.SharpDX

DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.

GitHub repositories (20)

Showing the top 5 popular GitHub repositories that depend on SharpDX.XAudio2:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
BleuBleu/FamiStudio
FamiStudio NES Music Editor
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
CadeEvs/FrostyToolsuite
dexyfex/CodeWalker
Version Downloads Last updated
4.2.0 145,977 8/24/2018
4.2.0-ci284 796 8/13/2018
4.2.0-ci281 768 8/13/2018
4.2.0-ci272 775 8/1/2018
4.2.0-ci268 794 7/31/2018
4.2.0-ci259 1,091 7/2/2018
4.1.0 2,400 6/1/2018
4.1.0-ci217 1,053 2/10/2018
4.1.0-ci184 1,026 10/10/2017
4.0.1 280,691 5/30/2017
4.0.0 1,615 5/29/2017
4.0.0-ci147 917 5/17/2017
4.0.0-ci145 938 5/6/2017
4.0.0-ci144 914 5/6/2017
4.0.0-ci141 958 4/24/2017
4.0.0-ci140 924 4/24/2017
4.0.0-ci136 910 4/19/2017
4.0.0-ci133 948 4/11/2017
4.0.0-ci130 931 4/11/2017
4.0.0-ci126 947 4/7/2017
4.0.0-ci124 918 4/6/2017
4.0.0-ci121 928 3/31/2017
4.0.0-ci120 939 3/31/2017
3.1.2-beta109 901 2/20/2017
3.1.2-beta107 841 2/17/2017
3.1.2-beta105 857 2/16/2017
3.1.2-alpha100 836 2/15/2017
3.1.1 16,268 10/27/2016
3.1.0 1,284 10/19/2016
3.0.2 8,299 3/11/2016
3.0.1 4,289 1/17/2016
3.0.0 3,577 12/25/2015
3.0.0-rc017 881 12/23/2015
3.0.0-rc014 901 12/23/2015
3.0.0-beta01 1,464 8/20/2015
3.0.0-alpha02 1,384 6/8/2015
3.0.0-alpha01 1,220 4/1/2015
2.6.3 15,590 10/29/2014
2.6.2 5,322 6/17/2014
2.6.1 1,516 6/16/2014
2.6.0 2,062 5/10/2014
2.5.0 7,281 8/10/2013
2.4.2 4,206 12/21/2012
2.4.1 1,953 11/20/2012
2.4.0 1,888 10/31/2012
2.3.1 1,782 10/1/2012
2.3.0 1,586 9/28/2012
2.2.0 1,850 6/9/2012
2.1.0 1,609 5/24/2012
2.0.4 1,786 2/6/2012
2.0.2 1,803 11/22/2011
2.0.1 1,973 11/18/2011
2.0.0 1,861 9/23/2011