This PCL library  helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
     Another one helps you to make loading shaders embedded in a DLL more convenient.

Install-Package ShaderTools -Version
dotnet add package ShaderTools --version
<PackageReference Include="ShaderTools" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ShaderTools --version
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#r "nuget: ShaderTools,"
For F# scripts that support #r syntax, copy this into the source code to reference the package.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on ShaderTools:

Package Downloads
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated 891 1/27/2018 483 1/16/2018 479 1/16/2018
1.0.1 565 1/16/2018