ShaderTools 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package ShaderTools --version 1.0.1
NuGet\Install-Package ShaderTools -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ShaderTools" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ShaderTools --version 1.0.1
#r "nuget: ShaderTools, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ShaderTools as a Cake Addin
#addin nuget:?package=ShaderTools&version=1.0.1

// Install ShaderTools as a Cake Tool
#tool nuget:?package=ShaderTools&version=1.0.1

Work In Progress. Please stand by.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on ShaderTools:

Package Downloads

If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

GitHub repositories

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Version Downloads Last updated 2,194 1/27/2018 889 1/16/2018 1,040 1/16/2018
1.0.1 1,002 1/16/2018