SadConsole.Debug.MonoGame 10.5.0-debug

This is a prerelease version of SadConsole.Debug.MonoGame.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole.Debug.MonoGame --version 10.5.0-debug                
NuGet\Install-Package SadConsole.Debug.MonoGame -Version 10.5.0-debug                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole.Debug.MonoGame" Version="10.5.0-debug" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole.Debug.MonoGame --version 10.5.0-debug                
#r "nuget: SadConsole.Debug.MonoGame, 10.5.0-debug"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole.Debug.MonoGame as a Cake Addin
#addin nuget:?package=SadConsole.Debug.MonoGame&version=10.5.0-debug&prerelease

// Install SadConsole.Debug.MonoGame as a Cake Tool
#tool nuget:?package=SadConsole.Debug.MonoGame&version=10.5.0-debug&prerelease                

SadConsole Logo

Chat on discord NuGet

SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.

While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for SadConsole.Host.MonoGame and SadConsole.Host.SFML. When adding a host library to your project, you don't need to reference the base SadConsole package. If you use MonoGame, you'll also need to add a rendering NuGet package, such as MonoGame.Framework.DesktopGL.

SadConsole currently targets .NET 6, .NET 7, and .NET 8

For the latest changes in this release, see the notes below

Features

Here are some of the features SadConsole supports:

  • Show any number of consoles of any size.
  • Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters.
  • Fonts are simply sprite sheet tilesets tied to ascii codes, you can use full graphical tiles if you want.
  • Use more than one font file. However, each console is restricted to a single font.
  • Full GUI system for interactive controls such as list boxes, buttons, and text fields.
  • Importers for DOS ANSI files, TheDraw text fonts, RexPaint, and Playscii.
  • Animated consoles and instruction system to chain commands together.
  • String encoding system for colors and effects while printing.
  • Entity support for drawing thousands of movable objects on the screen
  • Translating images to text-blocks.
  • Keyboard and mouse support.
  • Highly customizable framework.
String display and parsing

string pic

GUI library

GUI library pic

Scrolling

scrolling console

Example startup code

using Console = SadConsole.Console;
using SadConsole;
using SadConsole.Configuration;
using SadRogue.Primitives;

Settings.WindowTitle = "SadConsole Examples";

// Configure how SadConsole starts up
Builder startup = new Builder()
    .SetScreenSize(90, 30)
    .UseDefaultConsole()
    .OnStart(Game_Started)
    .IsStartingScreenFocused(true)
    .ConfigureFonts(true)
    ;

// Setup the engine and start the game
Game.Create(startup);
Game.Instance.Run();
Game.Instance.Dispose();

void Game_Started(object? sender, GameHost host)
{
    ColoredGlyph boxBorder = new(Color.White, Color.Black, 178);
    ColoredGlyph boxFill = new(Color.White, Color.Black);

    Game.Instance.StartingConsole.FillWithRandomGarbage(255);
    Game.Instance.StartingConsole.DrawBox(new Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill));
    Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!");
}
Imports SadConsole
Imports Console = SadConsole.Console
Imports SadConsole.Configuration
Imports SadRogue.Primitives

Module Module1

    Sub Main()

        Dim startup As New Builder()

        ' Configure how SadConsole starts up
        startup.SetScreenSize(90, 30)
        startup.UseDefaultConsole()
        startup.OnStart(AddressOf Game_Started)
        startup.IsStartingScreenFocused(True)
        startup.ConfigureFonts(True)

        ' Setup the engine and start the game
        SadConsole.Game.Create(startup)
        SadConsole.Game.Instance.Run()
        SadConsole.Game.Instance.Dispose()

    End Sub

    Sub Game_Started(sender As Object, host As GameHost)

        Dim boxBorder = New ColoredGlyph(Color.White, Color.Black, 178)
        Dim boxFill = New ColoredGlyph(Color.White, Color.Black)

        Game.Instance.StartingConsole.FillWithRandomGarbage(255)
        Game.Instance.StartingConsole.DrawBox(New Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill))
        Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!")

    End Sub

End Module

Latest changes

v10.4.2 (10/23/2024)

  • [Core] Fixed small bug when cursor's effect was removed.
  • [Core] StringParser's base command object has a virtual Removed method.
  • [Core] StringParser's Recolor command can use 'w' in place of length to specify that it recolors 'word' length: until a space or \0 character is reached.
  • [Core] StringParser's Blink command now has the blink effect RestoreCellOnRemoved set to true.
  • [Core] NamedColor supporting type which is just a collection of named color values for serialization.
  • [Core] Fix some spelling errors.
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
10.5.0 92 12/7/2024
10.5.0-debug 69 12/7/2024

Initial release