SMRenderer2D 1.0.11
See the version list below for details.
dotnet add package SMRenderer2D --version 1.0.11
NuGet\Install-Package SMRenderer2D -Version 1.0.11
<PackageReference Include="SMRenderer2D" Version="1.0.11" />
paket add SMRenderer2D --version 1.0.11
#r "nuget: SMRenderer2D, 1.0.11"
// Install SMRenderer2D as a Cake Addin #addin nuget:?package=SMRenderer2D&version=1.0.11 // Install SMRenderer2D as a Cake Tool #tool nuget:?package=SMRenderer2D&version=1.0.11
A 2D render engine, that is designed to be easly extended and modified. It was completly written in OpenTK.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
- OpenTK (>= 3.3.1)
- SharpFont (>= 4.0.0 && <= 5.0.0)
- SharpFont.Dependencies (>= 2.0.0 && <= 3.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.15 | 472 | 9/30/2021 |
1.0.14 | 383 | 5/14/2021 |
1.0.13 | 352 | 5/12/2021 |
1.0.12.1 | 347 | 5/5/2021 |
1.0.12 | 334 | 5/5/2021 |
1.0.11.3 | 360 | 5/2/2021 |
1.0.11.2 | 364 | 5/2/2021 |
1.0.11.1 | 326 | 4/24/2021 |
1.0.11 | 339 | 4/22/2021 |
1.0.10.1 | 337 | 4/19/2021 |
1.0.10 | 359 | 4/19/2021 |
1.0.9.1 | 354 | 4/1/2021 |
1.0.9 | 329 | 3/30/2021 |
1.0.8 | 345 | 3/28/2021 |
1.0.7.1 | 344 | 3/27/2021 |
1.0.7 | 358 | 3/26/2021 |
1.0.6.1 | 365 | 3/24/2021 |
1.0.6 | 366 | 3/24/2021 |
1.0.5 | 340 | 3/20/2021 |
1.0.4 | 385 | 3/20/2021 |
1.0.3.1 | 409 | 3/19/2021 |
1.0.3 | 416 | 3/19/2021 |
1.0.2 | 387 | 3/19/2021 |
1.0.1 | 416 | 3/19/2021 |
1.0.0 | 429 | 3/19/2021 |
1.0.11
+ Windows now have a default icon
~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[])
~ I hope, the text rendering is now fixed.
~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale.
1.0.10.1
Well... I forgot a interface on some interfaces...
---
1.0.10
+ Added property "CalculatedWorldScale", what always updates the world scale if required.
~ Changed how items can be inserted to a item collection.
~ AddObject(), AddScript(), RemoveObject(), RemoveScript() are now obsolte.
~ Fixed a issue, where the background was using the default mesh, what caused some visual errors if changed.
---
1.0.9.1
~ Fixed text rendering again... It should work good enough now. Not great though.
---
1.0.9
~ Fixed text rendering
---
1.0.8
+ CVector Interpolation
+ CVector4
---
1.0.7.1
~ Fixed artifacts happening from the zindex.
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1.0.7
+ Texture Compression
~ Fixed Warnings and applied informations
~ Reworked VBOs
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1.0.6.1
~ Build failed; Should work now
---
1.0.6
+ Dynamic updating meshes.
~ Added more parameter for RenderPipeline.CreateWindowFramebuffer
~ Added a property for drawing objects, to access the last camera that was used for rendering
~ Improved Code for applying Borderless Window
~ Improved Bloom
~ Added Compile-Methods for the RenderPipeline
~ Fixed MSAA