SMRenderer2D 1.0.11

There is a newer version of this package available.
See the version list below for details.
dotnet add package SMRenderer2D --version 1.0.11                
NuGet\Install-Package SMRenderer2D -Version 1.0.11                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SMRenderer2D" Version="1.0.11" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SMRenderer2D --version 1.0.11                
#r "nuget: SMRenderer2D, 1.0.11"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SMRenderer2D as a Cake Addin
#addin nuget:?package=SMRenderer2D&version=1.0.11

// Install SMRenderer2D as a Cake Tool
#tool nuget:?package=SMRenderer2D&version=1.0.11                

A 2D render engine, that is designed to be easly extended and modified. It was completly written in OpenTK.

Product Compatible and additional computed target framework versions.
.NET Framework net452 is compatible.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.15 472 9/30/2021
1.0.14 383 5/14/2021
1.0.13 352 5/12/2021
1.0.12.1 347 5/5/2021
1.0.12 334 5/5/2021
1.0.11.3 360 5/2/2021
1.0.11.2 364 5/2/2021
1.0.11.1 326 4/24/2021
1.0.11 339 4/22/2021
1.0.10.1 337 4/19/2021
1.0.10 359 4/19/2021
1.0.9.1 354 4/1/2021
1.0.9 329 3/30/2021
1.0.8 345 3/28/2021
1.0.7.1 344 3/27/2021
1.0.7 358 3/26/2021
1.0.6.1 365 3/24/2021
1.0.6 366 3/24/2021
1.0.5 340 3/20/2021
1.0.4 385 3/20/2021
1.0.3.1 409 3/19/2021
1.0.3 416 3/19/2021
1.0.2 387 3/19/2021
1.0.1 416 3/19/2021
1.0.0 429 3/19/2021

1.0.11
+ Windows now have a default icon

~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[])
~ I hope, the text rendering is now fixed.
~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale.

1.0.10.1
Well... I forgot a interface on some interfaces...

---
1.0.10
+ Added property "CalculatedWorldScale", what always updates the world scale if required.

~ Changed how items can be inserted to a item collection.
~ AddObject(), AddScript(), RemoveObject(), RemoveScript() are now obsolte.
~ Fixed a issue, where the background was using the default mesh, what caused some visual errors if changed.
---
1.0.9.1
~ Fixed text rendering again... It should work good enough now. Not great though.
---
1.0.9
~ Fixed text rendering
---
1.0.8
+ CVector Interpolation
+ CVector4
---
1.0.7.1
~ Fixed artifacts happening from the zindex.
---
1.0.7
+ Texture Compression

~ Fixed Warnings and applied informations
~ Reworked VBOs
---
1.0.6.1
~ Build failed; Should work now
---
1.0.6
+ Dynamic updating meshes.

~ Added more parameter for RenderPipeline.CreateWindowFramebuffer
~ Added a property for drawing objects, to access the last camera that was used for rendering
~ Improved Code for applying Borderless Window
~ Improved Bloom
~ Added Compile-Methods for the RenderPipeline
~ Fixed MSAA