SMRenderer2D 1.0.15
dotnet add package SMRenderer2D --version 1.0.15
NuGet\Install-Package SMRenderer2D -Version 1.0.15
<PackageReference Include="SMRenderer2D" Version="1.0.15" />
paket add SMRenderer2D --version 1.0.15
#r "nuget: SMRenderer2D, 1.0.15"
// Install SMRenderer2D as a Cake Addin #addin nuget:?package=SMRenderer2D&version=1.0.15 // Install SMRenderer2D as a Cake Tool #tool nuget:?package=SMRenderer2D&version=1.0.15
A 2D render engine, that is designed to be easly extended and modified. It was completly written in OpenTK.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
.NETFramework 4.5.2
- OpenTK (>= 3.3.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.15 | 472 | 9/30/2021 |
1.0.14 | 383 | 5/14/2021 |
1.0.13 | 352 | 5/12/2021 |
1.0.12.1 | 347 | 5/5/2021 |
1.0.12 | 334 | 5/5/2021 |
1.0.11.3 | 360 | 5/2/2021 |
1.0.11.2 | 364 | 5/2/2021 |
1.0.11.1 | 326 | 4/24/2021 |
1.0.11 | 339 | 4/22/2021 |
1.0.10.1 | 337 | 4/19/2021 |
1.0.10 | 359 | 4/19/2021 |
1.0.9.1 | 354 | 4/1/2021 |
1.0.9 | 329 | 3/30/2021 |
1.0.8 | 345 | 3/28/2021 |
1.0.7.1 | 344 | 3/27/2021 |
1.0.7 | 358 | 3/26/2021 |
1.0.6.1 | 365 | 3/24/2021 |
1.0.6 | 366 | 3/24/2021 |
1.0.5 | 340 | 3/20/2021 |
1.0.4 | 385 | 3/20/2021 |
1.0.3.1 | 409 | 3/19/2021 |
1.0.3 | 416 | 3/19/2021 |
1.0.2 | 387 | 3/19/2021 |
1.0.1 | 416 | 3/19/2021 |
1.0.0 | 429 | 3/19/2021 |
SM.Base:
+ Font.BaselineAdjust
+ GenericTransformation.ForceCalculateMatrix()
+ SM.Base.Controls.Mouse now has a feature to disable tracking.
+ Replaced Bloom Effect with the similar system how blender use it.
+ You can now disable ANY post processing effects.
+ Interpolation for CVectors.
+ MathUtils
+ RenderPipelines now have a central list for post processing effects.
+ CVectorBase.Interpolate has now a "autoStart"-parameter.
+ CVectorBase.Interpolate has now a option to insert a start value.
~ Moved Interpolate methods to CVectorBase with Type-param.
~ Made sure, you can't get a higher multisampling as 8.
~ Allowed PostProcessUtility.FinalizeHDR to select a color curve.
~ Log-System is now ignored if a debugger is attached.
~ Post Processing Shader does now send the texel size as the "renderedTextureTexelSize"-uniform.
~ Improved Text Rendering
~ Made Mouse.InScreen public to set.
~ Fixed a issue, where the program crashes, when DrawText has a empty string.
~ Fixed a issue, where the program crashes, when no render-instances are avaliable, but the shader requires at least one.
~ Fixed a issue, where the program crashes, when minimizing the window.
SM.OGL:
+ ColorAttachments now contain a reference to the framebuffer its connected.
+ ColorAttachments can now have a own size.
+ Framebuffer.Append(string key, Vector2 size, int pos)
+Framebuffers now have a method to completely reset itself.
+ Framebuffers now have a Blit-method called "CopyTo".
~ Framebuffer.GetCurrentlyActive() will now return an actual SM.OGL.Framebuffer-object.
~ Renderbuffers now are a class and contain the ID by itself.
~ Renamed Uniform-function to its class-name: f.E. SetBool, SetFloat instead of SetUniform1