RetroSharp.Language.Frontend
0.0.601
dotnet add package RetroSharp.Language.Frontend --version 0.0.601
NuGet\Install-Package RetroSharp.Language.Frontend -Version 0.0.601
<PackageReference Include="RetroSharp.Language.Frontend" Version="0.0.601" />
<PackageVersion Include="RetroSharp.Language.Frontend" Version="0.0.601" />
<PackageReference Include="RetroSharp.Language.Frontend" />
paket add RetroSharp.Language.Frontend --version 0.0.601
#r "nuget: RetroSharp.Language.Frontend, 0.0.601"
#:package RetroSharp.Language.Frontend@0.0.601
#addin nuget:?package=RetroSharp.Language.Frontend&version=0.0.601
#tool nuget:?package=RetroSharp.Language.Frontend&version=0.0.601
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- CSharpFunctionalExtensions (>= 2.41.0)
- RetroSharp.Core (>= 0.0.601)
- RetroSharp.Parser (>= 0.0.601)
- Zafiro.Core (>= 3.2.36)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on RetroSharp.Language.Frontend:
| Package | Downloads |
|---|---|
|
RetroSharp.Sdk.Frontend
Package Description |
|
|
RetroSharp.GameBoy
Package Description |
|
|
RetroSharp.NES
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.601 | 0 | 9/11/2026 |
| 0.0.600 | 0 | 9/11/2026 |
| 0.0.599 | 0 | 9/11/2026 |
| 0.0.598 | 0 | 9/11/2026 |
| 0.0.597 | 5 | 9/11/2026 |
| 0.0.596 | 37 | 9/10/2026 |
| 0.0.595 | 45 | 9/10/2026 |
| 0.0.594 | 46 | 9/10/2026 |
| 0.0.593 | 50 | 9/10/2026 |
| 0.0.592 | 51 | 9/10/2026 |
| 0.0.591 | 52 | 9/10/2026 |
| 0.0.590 | 43 | 9/10/2026 |
| 0.0.589 | 82 | 9/9/2026 |
| 0.0.588 | 76 | 9/9/2026 |
| 0.0.587 | 73 | 9/9/2026 |
| 0.0.586 | 68 | 9/9/2026 |
| 0.0.585 | 79 | 9/9/2026 |
| 0.0.584 | 77 | 9/9/2026 |
| 0.0.583 | 74 | 9/9/2026 |
| 0.0.582 | 78 | 9/9/2026 |
# Changelog 0.0.601
## Changes (initial history)
- docs: qualify Portable2D Actor and Tiled transformation extraction boundary (#888) (`bc183052`)
- perf: cache compiler-only/bundled builds and Roslyn plugin variants in acceptance tests (#887) (`b6175f3b`)
- SDK: externalize Portable2D Sfx.Play through typed target port (#882) (`dbfee47a`)
- test: leave concurrency to xUnit and remove manual Parallel.ForEach (`1343822a`)
- docs: clarify test concurrency and owning-suite execution in AGENTS.md (`ca03f703`)
- perf: optimize test execution bottlenecks and parallel isolation (#885) (`6e9da470`)
- perf: isolate CompilerOnlyCliBuildAcceptanceTests into temporary workspace (#884) (`3f6e2458`)
- perf: compile FrozenSdkConsumer variants in-memory with Roslyn and cache compiler publish (#883) (`e3ce955e`)
- docs: qualify Sfx.Play ownership boundary (`2680122c`)
- docs: qualify Sfx.Asset ownership boundary (`f20679e8`)
- docs: census residual Portable2D ownership (`e1d19ced`)
- SDK: externalize Camera.VerticalScrollMax through typed port (#874) (`1a059585`)
- ARCH: qualify Camera.VerticalScrollMax ownership (#872) (`19ae97b4`)
- SDK: externalize Camera.ScreenAabbHitTop through typed camera-AABB port (#870) (`48486b1e`)
- ARCH: requalify Camera.ScreenAabbHitTop through typed port (#868) (`2a97edf9`)
- SDK: add typed ScreenAabbHitTop port (#866) (`e862ddc0`)
- ARCH: qualify Camera.ScreenAabbHitTop extraction (#864) (`f987397b`)
- SDK: externalize Camera.ScreenAabbTiles through typed port (#862) (`adf836c6`)
- ARCH: qualify Camera.ScreenAabbTiles extraction (#860) (`10bd586d`)
- feat: externalize camera hit-top port (#858) (`04ecc0e1`)
- feat: preserve typed plugin word results (#856) (`caa10547`)
- docs: qualify camera AabbHitTop result prerequisite (#854) (`896fa023`)
- docs: qualify GB object palette ownership (#852) (`e4de9a6c`)
- feat: externalize raw palette setup (#850) (`d05a8891`)
- docs: qualify raw Portable2D palette operation (#849) (`a4f41688`)
- feat: externalize portable palette declarations (#846) (`4b8cb66e`)
- docs: qualify portable palette declarations (#845) (`5fd1fdfb`)
- Externalize Portable2D projectile pools (#842) (`c047ba9e`)
- docs: qualify projectile pool transformation (#819) (#841) (`9376146c`)
- Externalize BackgroundAnimation.SetEnabled through a typed port (#839) (`afced5d8`)
- docs: qualify Portable2D frame presentation (#838) (`318852f5`)
- feat: externalize Portable2D tilemap setup (#836) (`c52a1034`)
- ARCH: qualify Portable2D tilemap setup slice (#835) (`6d8aeea9`)
- feat: externalize camera AABB tiles through product port (#833) (`9ed21d52`)
- feat: externalize world activation policy (#832) (`2b755c89`)
- SDK: externalize Portable2D Music.Play (#831) (`107cfcfd`)
- ARCH: qualify Portable2D music operations (#829) (`d5422e43`)
- SDK: externalize Portable2D MusicAsset descriptor and interpretation port (#828) (`0fe320a7`)
- ARCH: qualify MusicAsset extraction slice (#823) (`b2b3dd35`)
- ARCH: qualify camera/world query extraction boundary (#822) (`08a1cd34`)
- docs: qualify Portable2D world activation policy (#821) (`aeeaf1eb`)
- SDK: externalize Portable2D WorldAsset descriptor (#820) (`09560f23`)
- ARCH: qualify declarative WorldAsset independently of activation (#811) (`4bb25503`)
- SDK: externalize Portable2D Sfx.Stop through typed audio port (#809) (`6aa0a54f`)
- docs: qualify Portable2D Sfx.Stop operation (#807) (`a095fa42`)
- Externalize Portable2D effect-pool contract (#805) (`dedb43a4`)
- docs: qualify Portable2D effect pool transformation (#804) (`838d9801`)
- Externalize Portable2D Animation.Frame (#802) (`d346876e`)
- Qualify Animation.Frame SDK extraction (#801) (`165b53e3`)
- Externalize Portable2D AnimationClip declarations (#798) (`5548c597`)