RetroSharp.Parser 0.0.463

dotnet add package RetroSharp.Parser --version 0.0.463
                    
NuGet\Install-Package RetroSharp.Parser -Version 0.0.463
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Parser" Version="0.0.463" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Parser" Version="0.0.463" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Parser" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Parser --version 0.0.463
                    
#r "nuget: RetroSharp.Parser, 0.0.463"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Parser@0.0.463
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Parser&version=0.0.463
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Parser&version=0.0.463
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on RetroSharp.Parser:

Package Downloads
RetroSharp.SemanticAnalysis

Package Description

RetroSharp.NES

Package Description

RetroSharp.GameBoy

Package Description

RetroSharp.Sdk.Frontend

Package Description

RetroSharp

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.463 0 8/13/2026
0.0.462 0 8/12/2026
0.0.461 8 8/12/2026
0.0.460 8 8/12/2026
0.0.459 6 8/12/2026
0.0.458 32 8/12/2026
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0.0.456 37 8/12/2026
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0.0.453 42 8/11/2026
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0.0.449 50 8/11/2026
0.0.448 79 8/10/2026
0.0.447 93 8/10/2026
0.0.446 101 8/10/2026
0.0.445 96 8/10/2026
0.0.444 91 8/10/2026
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# Changelog 0.0.463

## Changes (initial history)

- Language: enforce ref for caller-visible aggregate mutation (#626) (`5daced9`)
- Language: migrate aggregate mutation to explicit ref (#606) (`4e219a5`)
- Language: define the inline codegen promise (#623) (`2328c6e`)
- Language: add explicit ref aggregate mutation (#622) (`1d8e0f9`)
- Language: declare actor pools and enemy definitions (#620) (`fc1d739`)
- Language: type remaining runner resources (#619) (`283500e`)
- Fix Push Box clear fanfare playback on NES and Game Boy (#618) (`8a06588`)
- Track Push Box ROMs and play clear fanfare once (#616) (`d02af1e`)
- feat: enable banked NES BGM in Push Box (#611) (#615) (`eafe281`)
- NES: play oversized BGM sequences across banked PRG (#614) (`b8ade8a`)
- feat: implement typed Sprite resource declarations (#602) (#613) (`dfc2b5f`)
- docs: define typed resource declaration contract (#601) (#609) (`88c6c97`)
- feat: import plugin assets into ROM tables (#599) (`baa0254`)
- Actor Framework: own contact and defeated lifecycle (#598) (`10d7858`)
- fix(nes): scope DPCM relocation per music asset (#597) (`24c01f8`)
- feat: expand Push Box levels, audio, and PNG assets (#594) (`fd12b9a`)
- push-box: use authored hero and stage sprites (#593) (`68bd845`)
- feat(samples): enlarge push-box graphics (#592) (`4e4a327`)
- feat: add cross-target Push Box sample (#591) (`fe6080b`)
- fix: reduce runner jump frame drops (#590) (`f3aa49a`)
- docs: bound narrow fact lookups (`9c2c9d2`)
- Fix #582: make offscreen actor lifecycle coherent (#589) (`861536e`)
- Refactor runner horizontal motion ownership (#585) (`1e5743a`)
- Fix #581: use target-native runner spawn window (#587) (`7fd979a`)
- docs: correct repository agent instructions (`a6dc247`)
- feat: add native Tiled background animations (#583) (`2e21c8b`)
- #579: revive multiple runner Goombas (#580) (`4e7b5a1`)
- #576: publish MMC3 packed OAM through DMA (#578) (`7b80235`)
- #573: outline NES spawn activation (#575) (`2bd9c57`)
- #571: report binding NES capacity constraints (#574) (`051de55`)
- #535: model MMC3 PRG bank mode in NES test CPU (#570) (`ada1976`)
- #553: detect duplicated target-neutral logic between Game Boy and NES (#569) (`803da15`)
- #547: add architecture test guarding ROM builders against owning runtime identifiers (#567) (`4e05ba2`)
- #552: share target-neutral WorldPack/PackedCamera types in Core.Sdk (#565) (`0f7a7f4`)
- #554: replace contiguous packed-camera slot switch tables with Start + slot (#564) (`baaf48d`)
- #546: return NES ROM builder labels to their owning runtime types (#563) (`1609185`)
- #544: document where RetroSharp language validation actually lives (#562) (`41eb3dd`)
- #545: return Game Boy WorldPack labels to their owning runtime types (#560) (`a5ccb4e`)
- #551: unificar la geometría target-neutral de los importadores Tiled (#559) (`a38c0cb`)
- #550: unify symbol serialization and WorldPack inspection in Core (#558) (`ec04035`)
- #548: decompose CliRunner.Run into named types (#557) (`4cf108b`)
- #549: unify GB/NES SDK stream readers into a shared Core.Sdk reader (#556) (`fb0f5f3`)
- #543: remove dead RetroSharp.SemanticAnalysis project (#555) (`8e12b36`)
- runner: stop the wall from charging the speed meter (#538) (`7fc8491`)
- Fix #505: preserve runner motion momentum across blocked steps and in air (#537) (`5405fc4`)
- #509 D2: make the banked-execution bank observer able to fail (#534) (`34ad401`)
- #509 D2: guard that NES interrupt handlers stay fixed-resident and bank-neutral (#533) (`2eed06d`)
- #529: report NES PRG capacity and phase placement from a build (#532) (`ebb0a3a`)
- NES: guard that banked phase growth propagates forward only (#509 C4) (#531) (`8333c28`)
- #514: measure the frame-time cost and byte payoff of outlining hot functions (#530) (`cd66b9e`)