OpenTK.Input 4.9.4

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Input --version 4.9.4
                    
NuGet\Install-Package OpenTK.Input -Version 4.9.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Input" Version="4.9.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Input" Version="4.9.4" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Input" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Input --version 4.9.4
                    
#r "nuget: OpenTK.Input, 4.9.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=OpenTK.Input&version=4.9.4
                    
Install OpenTK.Input as a Cake Addin
#tool nuget:?package=OpenTK.Input&version=4.9.4
                    
Install OpenTK.Input as a Cake Tool

OpenTK.Input

Hid/Controller input library.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on OpenTK.Input:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

Pilz.Drawing.Drawing3D.OpenGLFactory

Package Description

OpenTKAvalonia

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.13 4,190 11/11/2024
5.0.0-pre.12 1,733 9/25/2024
5.0.0-pre.11 1,367 8/9/2024
5.0.0-pre.10 4,445 3/7/2024
5.0.0-pre.9 2,979 10/16/2023
5.0.0-pre.8 16,144 10/28/2022
5.0.0-pre.7 9,067 4/19/2022
5.0.0-pre.6 4,189 6/16/2021
5.0.0-pre.5 528 5/29/2021
5.0.0-pre.4 458 5/22/2021
5.0.0-pre.3 8,530 3/10/2021
5.0.0-pre.2 340 3/9/2021
5.0.0-pre.1 802 3/8/2021
4.9.4 4,407 3/17/2025
4.9.3 23,267 12/10/2024
4.9.2 405 12/10/2024
4.9.1 2,115 12/2/2024
4.8.2 132,393 12/2/2023
4.8.1 22,320 9/27/2023
4.8.0 35,079 7/17/2023
4.7.7 62,498 2/23/2023
4.7.6 5,612 2/22/2023
4.7.5 81,207 9/8/2022
4.7.4 36,551 6/17/2022
4.7.3 5,170 6/17/2022
4.7.2 1,526,019 5/3/2022
4.7.1 29,579 2/17/2022
4.7.0 4,902 2/16/2022
4.6.7 77,931 9/13/2021
4.6.6 4,873 9/13/2021
4.6.5 4,832 9/13/2021
4.6.4 45,023 5/28/2021
4.6.3 17,034 3/27/2021
4.6.2 6,710 3/19/2021
4.6.1 6,460 3/19/2021
4.6.0 7,539 3/18/2021
4.5.0 80,264 2/14/2021
4.4.0 24,886 12/16/2020
4.3.0 129,649 11/21/2020
4.2.0 6,138 11/12/2020
4.1.0 7,296 11/6/2020
4.0.6 10,053 10/18/2020
4.0.5 5,505 10/18/2020
4.0.4 5,723 10/17/2020
4.0.3 5,712 10/14/2020
4.0.2 5,839 10/11/2020
4.0.1 6,887 10/6/2020
4.0.0 13,468 10/2/2020
4.0.0-pre9.10 497 10/1/2020
4.0.0-pre9.9 378 9/30/2020
4.0.0-pre9.8 375 9/29/2020
4.0.0-pre9.7 832 9/20/2020
4.0.0-pre9.6 554 9/14/2020
4.0.0-pre9.5 370 9/14/2020
4.0.0-pre9.4 792 8/30/2020

BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)